AZN-Control TV Missiles
AZN-Control is an Arma 3 mod that adds TV-guided missiles controlled through the missile seeker camera.
The idea is to make guided weapons clear, usable and cinematic, while keeping enough functionality for the system to feel like a proper guidance complex instead of a simple arcade launch button.
- Missile TV camera.
- Pre-launch seeker camera.
- Target point capture before launch.
- Manual missile control after launch.
- Switching between multiple missiles.
- Direct and Top Attack flight modes.
- Remote control through a ground terminal.
- Missile control transfer to another player.
- Tactical marker display inside the missile camera.
- Custom HUD with speed, altitude, range, ETA, self-destruct timer and missile slots.
- Thermal camera mode.
- Individual missile profiles.
- Balance settings for servers and singleplayer.
- Debug report to clipboard for easier bug reporting.
- AZNAUR-69 (TV) HEAT — anti-armor TV-guided missile.
- AZNAUR-67 (TV) HE — high-explosive TV-guided missile for infantry, light vehicles and structures.
- AZNAUR-69S (TV) HEAT — slower AZNAUR-69 variant for calmer manual guidance.
- AZNAUR-67S (TV) HE — slower AZNAUR-67 variant for training, helicopters and precision control.
- Action menu — open AZN-Control.
- Mouse — move missile camera.
- T — capture / update target point.
- F — switch Direct / Top Attack.
- Left Mouse Button — launch selected missile in pre-launch mode.
- 1-6 — switch missile / pylon slot.
- Space — clear pre-launch lock.
- Zoom In / Zoom Out — camera zoom.
- Esc / action menu — exit camera.
- The pause menu contains an AZN PROFILE SETTINGS button.
- Each missile type can be configured separately.
- Available profile settings: speed, maneuverability, energy loss, seeker capture range, thermal camera and Top Attack.
- Use RESET DEFAULTS to restore the selected missile profile.
Place the AZN-Control Terminal into the GPS slot.
The aircraft operator must enable control transfer. After launch, the ground operator can connect to transferred missiles and guide them manually.
- CBA_A3 is required.
- ACE is not required.
- Works with vanilla Arma 3 dynamic pylons.
- Compatibility added for CUP Vehicles.
- Compatibility added for RHS vehicles.
Compatibility may vary on vehicles with non-standard weapon systems, custom pylons or heavily scripted loadout systems.
For multiplayer, the mod must be installed on the server and on players who use or see the system.
- You may use this mod in missions, servers, units, collections and modpacks without asking for separate permission.
- You may unpack, study, modify and publish your own version.
- If you publish a modified version, credit the original author and link this Workshop page.
- Do not reupload the original unchanged mod as your own.
- Do not sell or monetize this mod.
- Arma use only.
APL-SA
If you find a bug or have a feature suggestion, post it in the Workshop discussions.
For bug reports, please attach an AZN debug report when possible.