Rodrigo-Donatelo Hybrid
These are my personal terrain shaders. They are focused on giving planets ground level detail, improving planet variety and to add some sorely missing features to SE like Io-likes and lava worlds. Additional credit Centri, PlutonianEmpire, Sp_ce and Rodrigo himself who formed the basis of this mod.
-Cyclone and Turbulence noise has been overhauled and randomized -Centri
-All colors on the Gas Giant Palettes are now used -Centri
-Colors and banding have been adjusted -Donatelo200
-Hot/Young Jovians now become turbulent and have minimal banding -Centri/Donatelo200 (tweaks only)
-Limb darkening has been added to hot gas giants to unify their look with brown dwarfs -Donatelo200
-Config added for additional customization of gas giants. (Default is Hard and Vibrant colors) -Donatelo200
-Compatibility mode added for .990
Note: Brown dwarfs have been updated alongside gas giants
Note Note: Please delete the cache for the update to take effect 🙂
Delete cache for mod to function after installing. By default the cache is located here:
%LOCALAPPDATA%CosmographicSpaceEngine
Alternatively In the main-user.cfg set the following line to True.
IgnoreShaderBinary true // disable binary shader cache
Note: The main-user.cfg is located here by default.
%USERPROFILE%DocumentsCosmographicSpaceEngine
There is now a config for RDH (RDH_Config.glh) located in the following path if you have installed it on your C drive:
C:Program Files (x86)Steamsteamappsworkshopcontent3146503607302818shaders
To change the settings you just need to change the numbers to 1 or 0 depending on your desired settings and then delete the cache and launch SE.
If you have set “`IgnoreShaderBinary true“` you can change the settings in-game using the debug menu. To access the debug menu hit Shift+8 or * on numpad). Once in the debug menu you can alter the RDH_Config.glh as desired, hit save and then hit Ctrl+F5 to reload the shaders.
Note: The config is not inside the .pak
I highly recommend that you increase the terrain resolution in the main-user.cfg via the following line. (find it before updating the value)
PlanetDetailTerra 0.005 // approx. per vertex detail on terrestrial planets (kilometers)
-Craters are suppressed on highly volcanic planets and color becomes more Io-like. (Aquarias get a different noise than terras with volcanism)
-Volcanism dramatically changes the landscapes and in extreme cases can form lava seas on arid terras, ferrias and carbonias.
-Lava oceans and lakes on arid terras, ferrias and carbonias. Lava lakes form from a planet being young, tidally stressed, from high stellar insolation or a combination of the three. Thermal creep from the lakes is dependent on coverage and the planets overall temperature.
-Adjusted hillsFreq for terras with liquids for .991. (Roughens up terrain)
-Terras are more tuned to look as they should at ground level and airplane heights.
-Snow line/climates smoothly changes with latitude and accounts for axial tilt and atmospheres vertical profile (mostly)
-Polar fog can generate on terras.
-Rivers are tighter and narrower to fit closer to a real world scale.
-Extra mountain and canyon types from PlutonianEmpire’s TPE shaders.
-Europa-likes have some tweaks to improves performance.
-Overhauled turbulence and banding with randomization
-Hot and/or young jovians lose their banding and have massive storms/turbulence
-Cyclones are now randomized
-Limb darkening has been added to further unify their appearance with brown dwarfs
-Overhauled colors with four different modes and overrides for custom planets.
-Hard color method uses the full palettes without restriction.
-Blended color mode uses a blend layer to smooth out the harshest of gas giant palettes
-Vibrant mode saturates colors to make them pop while muted is closer to real life. (Hard plus muted is the most realistic)
-Hard/Vibrant color method is the default mode
-All modes can be switched through using the RDH_Config
-Custom planets can force a color mode via craterOctaves. (1-4 corresponding to Hard/Vibrant, Hard/Muted, Blended/Vibrant and them Blended/Muted)