General Uniform Pack version 1.2
Note: If you want to modify the addon, go ahead. Cracking open the pbo file and screwing around with it directly, I don’t care. If you want to make a patch file that overrides or derives from the class values in the .pbo file, I don’t mind that either. Basically it’s a public domain kind of deal.
Again, another upload of just general, plain stuff.
Uniforms are not faction restricted by the way, for modders, in the cfgVehicles section of the config, put {modelSides[] = {3,1,2,0};} in the attributes of each unit linked to a uniform. Lets em wear everything.
Uniform flat colors are –
-Field Dark Earth/FDE
-Coyote
-Tan
-Black
-Charcoal
-Olive
Will be adding a Crye uniforms soon, just gotta get these templates fixed.
Oh boy.
Uh. Alright, so I read somewhere on the forums that BI changed the lighting on the default NATO uniform to be darker.
Nobody told me HOW dark though, that’s the problem.
Let me know if you want them taken out or left in, in the comments below. It’s gonna be a while before I can get them to the right color, etc.
Got rid of the blufor crye uniforms.
A while back, BI darkened the crye uniforms through an RVMAT file. Camo textures come out much darker, but the bigger problem is the templates I’m working with. Solid colors don’t do too well.
So until I find/make a new template, we’ll be stuck without anything new for a while. Sorry guys.
Crye Uniforms Added. This took some error and trial, raising brightness+contrast to get the colors right.
Credits go to Pete’s Texture Templates[drive.google.com]. Without that, I couldn’t have set em up.