D7 Skills System

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Author: D7

Last revision: 13 Jul at 14:50 UTC

File size: 9.88 MB

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Description:
D7 Skills System

A complete skills & perks system for DayZ. Turn survival into progression — players earn skill points from combat, surviving, and daily actions, then spend them across 9 skill trees and 18 perks, each with a real gameplay effect. Clean UI, deep configuration, and full server-owner control.


Player Features
  • 9 Skill Trees, 18 Perks — earn skill points from kills, ranged kills, surviving, taking damage, cooking, and repairing, then spend them however you like.
  • Skills Window — a clean in-game menu (press K) with your skill list, each perk’s level bar, and a detail panel showing the perk’s effect per level and its upgrade cost.
  • Tracker — Footprint Tracking — see the tracks left by nearby creatures, color-coded so you always know what’s around you: yellow = infected, blue = animals, red = players / AI. Higher levels reveal tracks farther and keep them visible longer.
  • Night Eyes — brightens your vision at night so you can move, loot, and fight after dark without a flashlight giving you away.
  • Sixth Sense — feel danger you can’t see. When a zombie or player closes in from behind or outside your view, the screen edges pulse with a white glow and a soft alert sounds — line-of-sight aware, so walls and buildings block it but trees don’t.
  • Real Combat & Survival Perks — life-steal on kills, less recoil and weapon sway, damage reduction, faster stamina, lighter carry weight, and extra skinning loot.
  • Skill Books — consumable items that instantly grant skill points (I / II / III).
  • Reset Tome — remove a skill tree and get all its points refunded.
  • Tree Mastery Limit — players can only master a set number of trees at once, so everyone builds their own playstyle.

Server Owner Features
  • Full Control — every value is yours to set: skill-point rates, each perk’s strength, the tree limit, perk max level, and all toggles.
  • Per-Player Data — each player’s skills and points are saved securely, one file per player.
  • Per-Kill Overrides — give custom skill points for killing a specific classname (boss animals, modded infected, and more).
  • Custom Messages — reword every on-screen message players see.
  • Modular — enable only the systems and add-ons you want.

Configuration

All config files are created automatically on first run under profileD7D7_Skills. The main file, settings.json, tunes the tree limit, perk max level, and every perk’s strength:

{ "MaxMainSkills": 3, // how many skill trees a player can master "PerkMaxLevel": 10, // max level of each perk "PassiveXpEnabled": 1, // 1 = grant points while alive, 0 = off "WarriorHealPerKill": 25.0, // Bloodlust heal per kill "WarriorLoadReduction": 0.5, // Strong Back: less weight stamina penalty "ToughnessThickSkin": 0.10, // damage reduction tier 1 "ToughnessIronBody": 0.25, // damage reduction tier 2 "ToughnessUnbreakable": 0.40, // damage reduction tier 3 "HunterSkinningBonus": 0.5, // extra skinning loot per level "NightVisionBrightness": 1.5, // Night Eyes max brightness "MarksmanStabilityMax": 0.6, // max sway reduction "MarksmanRecoilMax": 0.3, // max recoil reduction "SenseLineOfSight": 1 // Sixth Sense: 1 = walls block, 0 = through }

Set how many points each action gives in xp_rates.json:

{ "KillPlayerXp": 50.0, // points per player kill "KillAnimalXp": 15.0, // points per animal kill "KillInfectedXp": 12.0, // points per infected kill "KillRangedXp": 20.0, // bonus for a ranged kill "VitalityXpPerTick": 3.0, // passive points per tick "EnduranceXpPerTick": 5.0, // points per tick while sprinting "DamageTakenXp": 0.5, // points per point of damage taken "CookXp": 8.0, // points per cooking action "RepairXp": 10.0 // points per repair action }

You can also fine-tune per-kill rewards in triggers.json and every on-screen message in messages.json. Edit the JSON, then restart to apply.

Items (Classnames)
  • D7_Book_I — +100 skill points
  • D7_Book_II — +200 skill points
  • D7_Book_III — +300 skill points
  • D7_ResetTome — removes a skill tree and refunds its points

Optional Add-ons

Extend the system with server-side patches (both included, install only what you need):

  • Expansion Quests Patch — grants skill points when players complete DayZ Expansion quests.
  • Leveling Gate Patch — locks skill trees behind level: players unlock more trees as they rank up, fully configurable per level. Requires the D7 Leveling System mod.

Requirements
  • D7 Core — required. Make sure it is loaded alongside this mod.


Support & Contact

Need help getting it running on your server, or want access? Reach out on Discord:

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D7 CoreSteam Workshop