Aluna’s Underworld
Aluna’s Underworld
You’ve run the businesses by the book. Now run them by your own rules. A burner phone
buzzes in your pocket — The Fixer has work. Take a job, drive to the marker, pull it off,
and pocket the dirty money… just don’t let the heat catch up to you.
This is the player as the perpetrator — a full crime career layered on top of your save,
Harmony-free and saved per game.
Jobs you actually do
- Real in-world missions — take a job and a map + compass marker drops on a real
city building, just like a story mission. Drive there, get on site, and pull the job. - Case it, then call it — scope the target, pick your approach (quiet, loud, or an
inside man), assign your crew, and watch your live success odds shift. - Complications on site — a silent alarm, a nosy guard, a deal gone wrong: make the call
under pressure and live with it.
Build the operation
- Crew — hire specialists, pay their weekly cut, and keep them loyal (a sour crew is a
liability). - Rackets — lean on rival businesses for a weekly protection cut, or sabotage the
ones that won’t pay. - Launder the cash — dirty money can’t be spent. Set one of your businesses as a front
and wash it into clean, spendable money — a bit at a time. - Climb the ranks — Petty → Hustler → Made → Kingpin. Each tier unlocks bigger
scores, more crew, and new rackets.
Outrun the heat
- Heat 0–100 — every score raises it. Let it run hot and the consequences come: a tax
audit, a raid that seizes cash and goods, or a straight arrest and jail time. - Cool it down — lay low for a few days, bribe a cop to lose the file, or keep
a lawyer on retainer for steady cooldown. - Get pinched and you sit it out — the empire keeps ticking, but you’re not running it.
A cast of contacts
- Storylines — multi-step arcs from people who find you: Vinny the Fence,
Officer Doyle (a cop on the take), and The Rat. Make branching choices that change
how each ends. - Reputation — earn each contact’s trust to unlock the next favor.
- Tips on the wire — contacts text you leads, and the Fixer drops the occasional HOT
high-payout job.
The burner phone
A flip phone that opens on its own — call The Fixer from your contacts, or hit Ctrl+B
to flip it open anywhere. Inside is an app hub: Jobs, Crew, Rackets, Bank, Contacts, Rap Sheet.
A retro green LCD, a real boot-up, and a live read on your heat, rank, dirty and clean money.
How to use
- Play until a warehouse/operation puts you on the radar — The Fixer adds himself to
your contacts. - Call the Fixer (or press Ctrl+B) to open the burner.
- Open JOBS, take one, then drive to the marker and pull it.
- Wash your dirty money in BANK, build a CREW and RACKETS, and watch your
heat on the RAP SHEET.
Compatibility & notes
- The travel + arrival are 100% in-world (the same shape as the game’s delivery jobs); the on-site
"do the job" beat is a decision on the phone. - Dirty money is a separate, unspendable pool until you launder it — it never touches your real bank balance except when you wash it or get charged.
- Pairs with Aluna’s Black Market — that’s the supplier you buy contraband from;
this is you running the crime.