After the End – Cities of Wonder Fix

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Author: Manecki

Last revision: 6 Jul at 14:06 UTC

File size: 475.83 KB

On Steam Workshop

Description:

For After the End v0.21.2 / Crusader Kings 3 v1.19.*

This mod restores some Cities of Wonder 3 functionality in After the End.

After 0.21 Ozymandian Principle, good portion of Cities of Wonder 3 stopped working, e.g. burges don’t upgrade, no events for special buildings etc.

Notable changes:

  • Holdings now properly go through the upgrade process from burge (level 1) to metropolis (level 3)
  • Upon reaching necessary development value (as per CoW3 settings either 50/75/100 or 30/50/75) an event will pop up on 1st of January prompting the holder to choose a special building
  • Rebalanced CoW building modifiers so that they make more sense and are not as over powered as they were before
  • CoW buildings now have three tiers

Balance changes:

Building
Before (AtE 0.21)
Level I
Level II
Level III

Grand University
Learning +1 per prestige level, lifestyle XP +10%, cultural fascination +5%, dynasty prestige +0.25/month, County: monthly dev +0.1, dev speed +10%
Unchanged
Learning +1 per prestige level, lifestyle XP +15%, cultural fascination +7.5%, dynasty prestige +0.4/month, County: monthly dev +0.15, dev speed +15%
Learning +2 per prestige level, lifestyle XP +20%, cultural fascination +10%, dynasty prestige +0.5/month, County: monthly dev +0.2, dev speed +20%

Great Library
Learning +1 per prestige level, lifestyle XP +15%, foreign culture opinion +10, cultural fascination +10%, faith creation cost -20%, dynasty prestige +5%, County: tax +20%, monthly dev +0.3, dev speed +20%
As before, minus the county tax (pure learning and development)
Learning +1 per prestige level, lifestyle XP +20%, foreign culture opinion +15, cultural fascination +15%, faith creation cost -25%, dynasty prestige +7.5%, County: monthly dev +0.4, dev speed +25%
Learning +2 per prestige level, lifestyle XP +25%, foreign culture opinion +20, cultural fascination +20%, faith creation cost -30%, dynasty prestige +10%, County: monthly dev +0.5, dev speed +30%

Royal Palace
5 gold/month, levies +100%, garrison +100%, fort level +3, defender advantage +10, travel danger -20, County: monthly dev +0.5, dev speed +30%
Prestige +1/month, 1 gold/month, garrison +25%, travel danger -10, County: popular opinion +5, monthly dev +0.2, dev speed +20%
Prestige +2/month, 1.5 gold/month, garrison +35%, travel danger -15, County: popular opinion +10, monthly dev +0.3, dev speed +30%
Prestige +4/month, 2 gold/month, garrison +50%, travel danger -20, County: popular opinion +25, monthly dev +0.4, dev speed +40%

Great Harbor (Bazaar)
Income broken (gave 0 gold), MAA limit broken (no effect), levies +14%, stationed MAA toughness +45%, County: dev speed +35%, monthly control +0.25
1.55 gold/month, levies +10%, County: dev speed +20%, monthly control +0.2
2.6 gold/month, levies +15%, County: dev speed +30%, monthly control +0.3
3.85 gold/month, levies +20%, County: dev speed +40%, monthly control +0.4

Great Walls
Fort level +5, garrison +25%, travel danger -20, County: defender advantage +5, tax +10%, monthly dev +0.3, dev speed +10%
Fort level +4, garrison +25%, travel danger -15, County: defender advantage +5, tax +10%, monthly dev +0.2, dev speed +10%
Fort level +6, garrison +40%, travel danger -20, County: defender advantage +10, tax +10%, monthly dev +0.3, dev speed +15%
Fort level +8, garrison +50%, travel danger -25, County: defender advantage +15, tax +10%, monthly dev +0.4, dev speed +20%

Grand Fortress
Desert/mountain attrition -50%, garrison +500, fort level +4, defender advantage +6, stationed MAA +20%/+20%/+15%, County: popular opinion +10, tax +5%, monthly control +0.5
MAA limit +1, desert/mountain attrition -50%, garrison +500, fort level +3, defender advantage +5, stationed MAA +20%/+20%/+15%, County: popular opinion +5, monthly control +0.5
MAA limit +2, desert/mountain attrition -50%, garrison +1000, fort level +4, defender advantage +10, stationed MAA +30%/+30%/+25%, County: popular opinion +10, monthly control +0.65
MAA limit +3, desert/mountain attrition -50%, garrison +1500, fort level +5, defender advantage +15, stationed MAA +40%/+40%/+35%, County: popular opinion +25, monthly control +0.8

Great Lighthouse
Naval speed +25%, embark cost -25%, garrison +10%, levies +10%, travel danger -10, County: defender advantage +5, tax +8%, supply limit +10%, monthly dev +0.2, dev speed +10%
Naval speed +25%, embark cost -25%, travel danger -10, County: tax +5%, supply limit +10%, monthly dev +0.2, dev speed +10%
Naval speed +35%, embark cost -35%, travel danger -15, County: tax +8%, supply limit +15%, monthly dev +0.3, dev speed +15%
Naval speed +50%, embark cost -50%, travel danger -20, County: tax +10%, supply limit +20%, monthly dev +0.4, dev speed +20%

Grand Amphitheatre
Monthly piety +0.3, legitimacy gain +30%, legend spread +20%, dynasty prestige +5%, control speed +5%, 2 gold/month, travel danger -10, County: popular opinion +5, monthly dev +0.15, dev speed +20%
Monthly piety +0.2, legitimacy gain +10%, legend spread +10%, dynasty prestige +5%, control speed +5%, 0.75 gold/month, travel danger -10, County: popular opinion +5, monthly dev +0.15, dev speed +15%
Monthly piety +0.3, legitimacy gain +15%, legend spread +20%, dynasty prestige +7.5%, control speed +7.5%, 1 gold/month, travel danger -15, County: popular opinion +10, monthly dev +0.2, dev speed +20%
Monthly piety +0.4, legitimacy gain +20%, legend spread +30%, dynasty prestige +10%, control speed +10%, 1.5 gold/month, travel danger -20, County: popular opinion +15, monthly dev +0.25, dev speed +25%

City Gates
Fort level +2, garrison +25%, County: defender advantage +5, tax +10%, monthly dev +0.2, dev speed +10%
Pure toll house, County: defender advantage +5, tax +10%, monthly dev +0.2, dev speed +10%
County: defender advantage +5, tax +20%, monthly dev +0.3, dev speed +15%
County: defender advantage +5, tax +30%, monthly dev +0.4, dev speed +20%

monthly dev = flat Monthly Development Growth, dev speed = % multiplier on all development growth, monthly control = flat county control growth, stationed MAA = damage/toughness/siege value for regiments stationed in the holding. Palace, Walls, Gates, Lighthouse and Amphitheatre also make hostile raids take +50% longer. Levels II and III require a tier 2 / tier 3 City of Wonder.

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After the End CK3Steam Workshop