Auclair’s Farawayland Civilization

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Author: Leopard2A6M CAN

Last revision: 6 Feb, 2020 at 05:00 UTC (1)

File size: 20.35 MB

On Steam Workshop

Description:

*IMBA warning*
*Google translation warning*
*It’s likely to add more strange things to it from time to time and forget to write instructions on the page*

This is the first disgraceful mod, that i spent a week doing

This is a personal fantasy civilization mod, using some art pictures from the Internet

This mod supports English(But,my English is very bad),simplified Chinese and traditional Chinese

If you encounter a bug, please leave a message in the comment area below.

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Civilization: Farawayland

UA:Faraway land

→ points acquisition efficiency of civilized great man increases by 50%

→ the player gains 1 productivity and culture points in the plain Plot controlled by the city

→ players gain 1 points of food and technology in the hill Plot controlled by the city

→ players gain 1 beliefs and 1 gold coins from the ocean and coast Plot controlled by the city

→ with astrology technology, the city has + 25% belief,

With iron technology, city + 25% food, builder + 1 use times

City + 25% technology with math Technology

With apprentice technology, the city has + 25% productivity, and the builder has + 1 times of use

City + 25% gold coin with bank technology

With humanism, city + 25% culture

UU:
Armed citizens:

→ units of the Renaissance The price is cheap, but the fighting power is weaker than that of the Musketeers

→ only in towns with a population of more than 10

→ no maintenance

National Guard:

→ land close combat units in the industrial era

→ only buy with faith

→ 70 combat power and 4 basic mobility

Republican Guard:

→ land close combat units in the industrial era

→ only buy with faith

→ has 80 combat power and 5 basic movement power

Leader of civilization: Heather·Auclair

LA: the theory of firepower superiority

→ player controlled ranged/siege/navy ranged units on the ground increase attack range by 2 spaces, increase 2 movement force ,Recover HP by 20 after unit attack,Unit combat experience increased by 100%
→ production field-artillery, artillery and rocket artillery units + 100% productivity
→After developing corresponding technology,Get strategic resources in each round
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Acknowledgement:

Mod tutorial written by randerion (haojun0823)

Mod teaching video made by hemmelfort

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This mod uses art resources from Twitter users:

Loading background and diplomatic interface background: Twitter: @renatus1943

Portrait: Twitter:青空Kamiya@aosorakamiya

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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilization VI: Gathering Storm
Sid Meieru2019s Civilization VI: Rise and Fall
Revisions:

Old revisions of this mod are available below. Click the link to download.