Auto Navigate
Adds an "Auto Navigate" module to your ship’s nav station. Lock any nav-map target — a ship, station, planet, or moon — set your speeds, and one press of FLY takes your ship there under real thruster power. It is a real burn that spends fuel and takes time, not a teleport. Unlike a manual flight, the autopilot keeps flying after you walk away from the console: the flight is owned by the ship, not the screen, so you can go do other things while it makes the trip.
Features
- Flies to any target — ships, stations, planets, and moons all work. Lock the target on the nav map, press FLY, and the autopilot handles the whole trip under real RCS thrust.
- Leads moving targets — it aims where the target is going to be, not where it is now, so chasing another ship or a body on its orbit actually converges instead of trailing behind forever.
- Real burn, real coast — accelerates up to your cruise speed, coasts the long leg with the thrusters quiet, then brakes smoothly so you cross the arrival ring at the speed you asked for. It will never start a flight it cannot finish on the propellant aboard.
- Arrival speed your way — set the speed you want to be going when you get there. Pick a gentle drift to line up a dock, or set it to zero to brake all the way to a dead stop matched to the target’s own motion.
- Keeps flying off-console — the trip continues even when you leave the nav station to do other work, and resumes after a save/load (the ship keeps its velocity). One FLY press is all it needs.
- Respects your throttle — by default the burn will not pull harder than your nav-station throttle setting allows, so the G-force stays within what the crew chose.
- Realistic thruster turning — turns to face the flight direction under thruster power like an autopilot, easing into and out of the turn (optional; the instant nose-snap is still available).
- Found as rare salvage — turns up uncommonly in nav consoles and very rarely in other loot (lockers, derelict salvage, containers). Install it onto the nav-station pegboard like any other module.
- Status-lamp guidance — readiness and in-flight status on the panel LCD, plus stop reasons such as ARRIVED, NO FUEL, TARGET LOST, and TIMEOUT.
Configuration (edit the mod’s file in BepInEx/config after first launch; the three flight speeds are also set live on the panel and saved per console)
- Enabled — master on/off switch for the whole mod. Default on.
- DefaultCruiseMS — default cruise speed in m/s (relative to the target) for a freshly installed panel; fuel spent is roughly proportional to twice this (accelerate + brake). Default 200.
- DefaultArriveSpeedMS — default arrival speed in m/s the ship crosses the arrival ring at before it disengages and coasts; 0 = brake to a full stop matching the target’s velocity. Default 20.
- DefaultArriveKM — default arrival distance in km from the target where the autopilot disengages (floored to a safe distance for hulls and surfaces). Default 5.
- ArrivalSpeedTolerance — relative speed in m/s below which a zero-arrival-speed flight counts as stopped (the brake-to-zero approach is asymptotic, so it needs a "close enough" threshold). Default 5.
- FuelCheck — refuse to engage a flight the ship lacks the delta-V to finish; turn off to engage anyway and simply stop thrusting (NO FUEL) when dry. Default on.
- AbortOnManualThrust — manual thrust at the console (WASD) cancels the autopilot and hands the ship back to you. Default on.
- MaxFlightSimHours — safety timeout in sim hours (counts at full rate under time compression); a flight still going after this aborts and coasts. 0 = no timeout. Default 48.
- UseShipThrottle — cap the autopilot’s acceleration to your nav-station throttle so the burn’s G-force respects the crew’s setting. Default on.
- CoastTolerance — relative-velocity error in m/s allowed to build while coasting before a trim burn fires; bigger = calmer flight with fewer micro-burns. Default 3.
- UseThrusterRotation — turn to face the flight direction under real thruster power like an autopilot; turn off to restore the instant nose-snap. Default on.
- RotAccelMax — how hard the turning autopilot may push (higher = snappier turns). Default 0.5.
- RotSpeedMax — fastest spin rate it will build while slewing. Default 0.6.
- LootSpawnEnabled — let the module be found as world loot. Off means it only exists if spawned via debug/console. Default on.
- NavConsoleChance — chance (0 to 1) to drop the module each time a nav-console’s loot is rolled. This fires per roll, so your cumulative odds over a whole playthrough are far higher than the number suggests. Default 0.03.
- OtherLootChance — chance (0 to 1) per non-nav-console loot roll (lockers, salvage, containers). Very rare on purpose, also per roll. Default 0.002.
- VerboseLogging — extra logging to diagnose the module and the flight controller. Default off.
Requires the BepInEx Mod Loader (free, on the Workshop). Subscribe to it and complete its one-time setup or this mod will not load: https://steamcommunity.com/sharedfiles/filedetails/?id=3741030124