Brigand Pounder Rework

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Author: Chogex

Last revision: 15 Apr, 2018 at 10:13 UTC

File size: 1.17 MB

On Steam Workshop

Description:
Description

Here is the All in one version

The boss fights in DD are simple, where each boss has a gimmick that they fight with. My goal is to make the fights have something more to them than just one gimmick & high hp, so that the bosses take more strategy to beat. They will be more difficult to beat, but yield better rewards, including new trophy trinkets dropped by the apprentice and veteran versions of the boss.
Brigand Pounder fight is a lot more diverse with this mod. The Brigand Pounder summons different verstions of the fuseman, who each use the cannon in their own way. Not only that, but they also have special qualities themselves to make them more threatning. Lighting the fuse has a chance to increase the Pounder’s accuracy and the Pounder has a chance to increase the speed of it’s allies upon calling for reinforcements.

Details

What has changed?
12 new Fusemen and Pounder skills have been added.
Brigand Pounder has a chance to buff it’s allies’ speed with the skill Reinforcements.
Fusemen have a chance to increase the Pounder’s accuracy with Light The Fuse.
Every unit summoned by Reinforcements is new.
All of the new Fusemen have 0/2/4 speed, but their cannon skills are much weaker than the vanilla Fuseman’s.
All new Fusemen have special traits (e.g. stat changes).
Each Pounder shot will deal 7 stress damage on hit and heal 10 stress with misfire with a few exceptions.
Most of the Fusemen have +2 HP.
The fusemen’s affixes have been color coded.

[Brisk] Brigand Fuseman
+8 SPD
Cannon:
2/3/4 Bleed DoT | -5% chance to misfire | Low DMG

[Evasive] Brigand Fuseman
+6/6/8 DODGE
Cannon:
20 Stress | No DMG

[Protected] Brigand Fuseman
+50% PROT
Cannon:
Immobilize | -5% chance to misfire | Medium DMG

[Sly] Brigand Fuseman
Stealth for 1 turn
Cannon:
Clears Buffs | Debuffs ACC | Medium DMG

[Robust] Brigand Fuseman
+4/6/8 HP
Cannon:
80/100/120% Stun | Low DMG

[Agile] Brigand Fuseman
2 Actions
Cannon:
Shuffle | Low DMG | -5% chance to misfire

[Resistant] Brigand Fuseman
+80% to all resistances
Cannon:
Will shoot until it misfires | Low DMG | +5/7/9% chance to misfire

[Hindering] Brigand Fuseman
Reduces SPD and DODGE when hit
Cannon:
Gains 2/3/4 Bleed Riposte | Medium DMG

[Adapting] Brigand Fuseman
+DMG in rank 1, +SPD in rank 2, +DODGE in rank 3, marking skill in rank 4
Cannon:
60/70/80% Chance to remove initiative (lose a turn if you haven’t moved already)
Medium DMG | Bonus DMG vs Marked

[Repairing] Brigand Fuseman
Heals the Pounder with Light The Fuse
Cannon:

  • High DMG
  • -20% DMG vs Rank 2
  • -40% DMG vs Rank 3
  • -60% DMG vs Rank 4

[Shielded] Brigand Fuseman
1 Damage Block
Cannon:
Pierces PROT | Medium DMG | Chance to CRT

[Deranged] Brigand Fuseman
+10 SPD
Cannon:
Shoots the Fuseman (kills him)
Horror 2 Stress for 4/5/6 rounds | Low DMG

Other Summons:

[Guarding] Brigand Cutthroat
Can guard a fuseman for a single turn.
Gains PROT

[Guarding] Brigand Fusilier
Can guard a fuseman for a single turn.
Gains Riposte

Trinkets

Pounder’s Wheel
+4 SPD if not in rank 2
+7 MAX HP
-8 DODGE
Can’t be Guarded

Cannonball
+33% Armor Piercing
+15% DMG
-4 SPD
-10 ACC if not in pos 2

Tips

You can skip on killing certain Fusemen depending on your party composition.
The fight has a lot of stress on the harder difficulties due to lower misfire chance.
If your heroes are low, kill the Resistant Fuseman immediately. His Repeating Pounder is devestating on low hp heroes.
The Brigand summons have a 2 turn cooldown on their guarding skills.
Sly Fuseman’s Pounder skill will remove camp buffs as well as skill buffs.
Pay attention to which Fusemen are on the field. The normal fuseman is still in the mix and so is his Pounder skill.

Thank you for checking my mod out! If you liked this mod, make sure to check out my other boss rework mods. Don’t be afraid to leave feedback!