Mutant
yomi hustle mutant
The de-facto rushdown character Mutant.
Nasty and ugly and smelly.
This character has a simple rushdown kit that’s easy to pick up, but gives multiple layers for the player to experiment with. The most movement creeped character I’ve ever made. He was made in a lab.
also making characters is fun again yay
Mutant has a maximum of three bars of meter that is built up by hitting any moves that are not supers.
Super moves will replace some of your regular moves’ inputs if you have enough meter.
All super bars lost on death.
Throw out a fanning arc of 3 caustic thorns that cover up a large area.
Useful for zoning and confirming stocks offstage.
Use Up Special on the ground to throw them upwards, and Down Special in the air to throw them downwards.
Restore 2 Slop Dash charges. The screen will shake a lot when any Mutant uses this move. Taunt to activate.
Pull all enemies into your grasp, and burst with violent energy, strongly blasting any caught away. Heals Mutant for 20%. Combo ender or neutral reset tool. Invincible until recovery.
maybe can also cheese with this move but don’t tell anyone that i said that
Can cancel attacks into this move.
Special + Attack to activate.
You can earn up to 10 Pips that lets you spend them on Slop Cancels and Caustic Spike. You gain 1 on hit with any non multi-hit move, and 2 on any parry.
Getting hit removes a pip. Getting parried halves all your pips. All pips lost on death.
(Press Parry on Hit)
Replacing Juke from the base game is the Slop Cancel, a dash cancel on hit, costing 2 Pips to use each time. Press Airdodge after landing any melee move to perform a Slop Cancel, sending Mutant in the direction of your movement, or where you’re facing if no input is held. There are no other platform fighter games with this exact mechanic no there isn’t
Opens up new combo routes or can be used for repositioning.
The dash cancel window is generous and has some wiggle room.
(Nspecial in Air)
Costs 5 pips.
Leave a toxic spike in mid-air. After a certain period of time it will explode, sending all enemies hit away from Mutant’s location.
Can be detonated early by pressing Neutral Special. You don’t need to be in the air while exploding Caustic Spike. Caustic Spike can also be exploded while in the middle of an attack.
(Hold Airdodge with Slop Dash Charge):
An airdodge extender that gives you omni-directional movement for a set period of time. You are given 2 charges of Slop Dash after activating Howl. Simply hold airdodge with at least 1 charge to Slop Dash.
Excellent for recovery, mixups, or stick potential.
Not lost on death.
Swipe > Shred
Dash Attack
Slash
Up Swipe
Low Swipe > Ground Spike
Flings enemy behind you into a exploding pillar of venom.
(ground spike is a unused mutant move)
Air Swipe
Kick
Acid Slash Vertical
Up Swipe
(wolf up air)
Back Kick
(wolf back air)
Overhead Claw
Projectile invulnerable startup.
Acid Slash Horizontal
Pounce
Projectile invulnerable startup.
Can cancel move after first leap with jump.
Shockwave
Only one can exist per Mutant.
Caustic Spike
Cannot be spawned if Shockwave is on screen.
Corkscrew
Envenom
Command grab that applies poison and spawns damaging bubbles upon hitting the poisoned target.
Extremely slow recovery on whiff.
Leap Slash Vertical / Horizontal
Can be angled left/right to change launch trajectory.
Does not put Mutant into special fall.
Classic
Purple
Orange
Wizard
Robot (maybe)
Symbiote
Revenant
Filth
Slime
Warwick
Fuwatti
Turquoise
Magenta
Shaved Ice
credits:
ivysly > video game…
ceemonay > playtester and that drawing on the page up there
me > guess
Thank you for your support.
also the taunt is directional