Stew and Floral Tea | 炖菜与花茶

If you liked this item, please rate it up on Steam Workshop page.

Author: 白染

Last revision: 13 Jun at 17:03 UTC

File size: 446.77 KB

On Steam Workshop

Description:
功能(Scroll down to view the English translation.)

允许在吊锅处烹饪炖菜与花茶:
炖菜:允许使用 大量 多种食材进行烹饪,能够将营养值与料理效果堆叠得比较高(取决于选用食材的属性/营养值),并且它类似于便当,吃不完允许剩饭。
花茶:饮用后能够恢复一些SP,并给予一定回合的精神安定效果。两种花茶都附带有特制的黑魂味儿物品描述

新增配方

吊锅
2肉/鱼 + 2菜/水果 + 2调味料 + 2(可选)肉/鱼 + 2(可选)菜/水果 → 炖菜
1肉/鱼 + 1菜/水果 + 1调味料 + 1(可选)肉/鱼/菜/果/蛋 + 1(可选)肉/鱼/菜/果/蛋 → 炖菜
1水 + 2花 → 花茶
1水 + 2花 + 2花 → 严选花茶

v1.1 注意到使用更多的同种材料并不能叠加其属性与营养值,故降低了炖菜的材料数量需求;考虑到水的稀有程度,稍微调高了两种花茶的SP恢复效果。

注0:水过于昂贵与稀缺?考虑我的另一款mod:净化水,允许使用原木(炭)+药水合成水。
https://steamcommunity.com/sharedfiles/filedetails/?id=3741426820

注1:据wiki说,食物的属性相同时,营养值越高,食用后获得的经验也会越多。例如,食用20营养的食物获取的属性经验及潜力,是10营养食物的两倍。
但超过营养上限的食物,溢出营养值部分的属性经验与潜力获取会被无效化。
目前看来,想要体验到“允许剩饭”的效果,需要选用营养值很高的原材料来烹饪,比如翻车鱼/猛犸肉等。

注2:同样据wiki说,处于“饿了”、“饥饿”、“快饿死了”状态时,食用食物能享受1.1倍食物效果。

任何bug?任何想法、建议?请告诉我。

—————

Features

Allows cooking stews and floral tea at the Camp Pot:
Stew: Allows cooking with a large number of various ingredients, allowing nutrition and cooking effects to stack relatively high (depending on the attributes/nutrition of the chosen ingredients), it also function similarly like lunch boxes, letting you save leftovers if you cannot finish them.
Floral Tea: Restores some SP when consumed and grants a number of turns of tranquilizer. Both types of floral tea come with special DarkSouls‑style item descriptions

New Recipes

Camp Pot
2 Meat/Fish + 2 Vegetables/Fruit + 2 Seasonings + 2 (optional) Meat/Fish + 2 (optional) Vegetables/Fruit → Stew
1 Meat/Fish + 1 Vegetable/Fruit + 1 Seasoning + 1 (optional) Meat/Fish/Vegetable/Fruit/Egg + 1 (optional) Meat/Fish/Vegetable/Fruit/Egg → Stew
1 Water + 2 Flowers → Floral Tea
1 Water + 2 Flowers + 2 Flowers → Selected Floral Tea

v1.1: I found that using more of the same material does NOT stack its attributes and nutrition, so I reduced the material requirements for stews; considering the rarity of water, I slightly increased the SP recovery effect of both kind of floral teas.

Note 0: Is water too expensive or too rare? Consider my other mod: Purified Water, which allows crafting water from Log(Charcoal) + Potions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3741426820

Note 1: According to the wiki, when foods share the same attribute, higher nutrition yields more EXP when consumed. For example, eating a food with 20 nutrition grants twice the attribute EXP and potential of a food with 10 nutrition.
However, nutrition that exceeds the nutrition cap is wasted and does not contribute to attribute EXP or potential.
Currently, to experience the “leftovers” effect, you will need to cook with very high‑nutrition ingredients, such as sunfish or mammoth meat.

Note 2: Also according to the wiki, when in the “Hungry,” “Very Hungry,” or “Near Starvation” states, food effects are multiplied by 1.1.

Any bugs? Any ideas or suggestions? Please let me know.