Mixu’s Legendary Lords – SFO Compatibility Patch

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Author: Fesir

Last revision: 14 Jun at 20:05 UTC

File size: 3.08 MB

On Steam Workshop

Description:
Mixu’s Legendary Lords — SFO Compatibility Patch
About this patch

This is a dedicated compatibility patch for Mixu’s Legendary Lords and SFO: Grimhammer III.

It adapts Mixu’s legendary lords, heroes, mounts, related units and campaign content to SFO-style combat pacing, costs, recruitment, progression and unit-cap logic while preserving the identity of the original mod.


What this patch does

• Makes Mixu’s Legendary Lords work with SFO / Grimhammer III;
• Adapts Mixu’s lords, heroes, mounts and related units to SFO combat pacing, costs and campaign progression;
• Adds SFO-style unit-cap support where needed, including custom monsters, elite units, special characters and faction-specific content;
• Updates recruitment, buildings, skills, technologies, stances and campaign rewards so Mixu content fits SFO balance;
• Improves integration for Marienburg, Tzeentch Cabal, Dwarf engineer / gyrocopter content, Tullaris / Scourge of Khaine features and other Mixu additions;
• Cleans up unused effects, broken garrison links, obsolete entries and missing player-facing ability text;
• Preserves the original mod’s content while making it play more naturally inside an SFO campaign.


Requirements

Required:
Mixu’s Legendary Lords;
Mixu’s Legendary Lords: Asset Pack;
SFO: Grimhammer III.

This patch does not work as a standalone mod.


Load order

Recommended load order, from top to bottom:
• Mixu’s Legendary Lords — SFO Compatibility Patch
• Mixu’s Legendary Lords
• Mixu’s Legendary Lords: Asset Pack
• SFO: Grimhammer III

Keep this patch above Mixu’s Legendary Lords and SFO so its compatibility changes can properly override both.


Important

This is a compatibility and balance patch only. It does not replace Mixu’s content, assets, characters or campaign systems.

The patch focuses on SFO integration: combat profiles, costs, upkeep, recruitment, mounts, skills, technologies, buildings, stances, campaign rewards, unit caps, garrisons, ability text, tooltips and localisation.

A new campaign is strongly recommended after major updates to Mixu’s Legendary Lords, the asset pack, SFO or the game.

Do not use multiple SFO compatibility patches for Mixu’s Legendary Lords at the same time unless they are explicitly designed to work together.


Compatibility

Potential conflicts may happen with mods that change the same Mixu lords, heroes, mounts, custom units, faction systems, recruitment pools, buildings, effects, technologies, skills, stances, campaign rewards, garrisons, unit caps or SFO progression logic.

This patch is designed specifically for Mixu’s Legendary Lords and SFO: Grimhammer III. It is not intended for other major overhauls such as Radious.


Support

Thanks to Mixu and all contributors of Mixu’s Legendary Lords for their work, and to the SFO: Grimhammer III team for SFO.

If you notice missing caps, strange recruitment access, incorrect costs, broken skills or technologies, missing ability text, broken garrisons, missing localisation, bad tooltips, wrong unit values or other SFO-related issues, please report them in the comments.

If possible, include your load order and mention any other mods affecting Mixu’s Legendary Lords, custom characters, recruitment, technologies, unit caps, buildings, garrisons or SFO systems.

If you enjoy the patch and want to support future updates, please consider rating it positively and adding it to your favorites. Thank you for your support!