MSS Tweaks and Fun

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Author: Mr Samuel Streamer

Last revision: 15 Jul at 17:59 UTC

File size: 19.76 MB

On Steam Workshop

Description:
MSS Tweaks and Fun, formerly the Mr Samuel Streamer Flavour Pack

An all-encompassing tweaks mod that adds a ton of thematic content, modding frameworks, and other little features – all of which are fully controllable and toggleable in the mod options menu!


New Content

Haunts System
Colonies can become haunted, and a little ghost of the dead character will actually follow them around the colony offering various buffs, or maybe debuffs for a vengeful enemy! Exorcise the bad spirits and appease the good ones!

Thank you to the various modders who gave permission to add haunts based on them, full list in the credits!

New Animals
– Frogge – a rideable amphibian mount with stun attacks and water traversal.
– Raven – flying unit for scouting.

Lovers Retreat Incident
Two lovers can head off-map for some alone time in the woods, with a chance they’ll come back pregnant! Toggleable gender restrictions to allow anyone to get pregnant from a rendezvous in the woods!

Trek Beamer Incident
A strange off-worlder has arrived on your map that your colonists find strangely attractive. I’m sure they won’t cause any heartbreak!

Mercenary Hiring Incident
You’re contacted by a Mercenary that is offering their combat expertise in exchange for some silver. They’ll hang around as a full colonist, ready to defend you, but they won’t hang around forever.

IED Raid Strategy
An enemy faction will launch drop pods filled with IEDs all over your map. Carefully disarm the threat with a high-intelligence colonist.

Sky Lantern Retaliation
You had a fun ritual launching Sky Lanterns, unfortunately your lanterns flew off course and caused wildfires on a neighbouring factions land. Now they’re at your doorstep and very angry.


Toggleable Gameplay Mechanics

Faction Leader Spawning
Adjustable chance for faction leaders to spawn on maps, as raiders, or as part of caravans. Gives a bit more life to the world.

Faction Leader Preservation
Prevent faction leaders from being replaced if they’re captured, recruited, or enslaved. Fun for a world conquest – gotta catch ’em all.

Colonist Portrait Hiding
Right-click colonist portrait hiding on the top bar to hide any colonists you’re not interested in – slaves, ghouls, or more. Increases performance significantly with mods like facial animation! Easily unhide portraits in the bottom right.

Wander Delay Modification
Allows you to add a delay to how long it takes before something wanders around. Very useful for if you have a thousand animals, or a lot of idle colonists. Can be toggled to affect to affect just animals or humans too!

Slow-Mo Speeds
Enables speeds below the default 1x Rimworld speed. Lets you play at half, quarter, or even eight simulation speeds! Useful for machinima, video making, or aura farming.

Pawn Knockback and Recoil
Ever thought it was weird you could equip a 6 year old with a Doomsday Rocket Launcher, or some sort of massive modded weapon? Well now you can enable consequences of your terrible actions – adjustable scales for both recoil damage and knockback based on body size.


Fixes

Research Fixes
Filters null references in the research tree for mod removal/mod updates removing research projects. Essential for research tree mods. TL:DR – fix research tree automatically if mod go bad.


Mods & DLC additions

Biotech

Mech Gestation Multiplier
Adjust the base gestation time for mechs, anywhere from 0.025x speed to 2x.

Gene Mutation Events
Events such as Heat Waves, Nuclear Fallout, and other strange situations might cause your colonists to mutate new genes.

Gene Gain on Growth Moments
Crusader Kings/Sims inspired gene gain moments – when a colonist grows up and becomes an adult, they gain certain appearance and physical features such as beauty, and body types.

It’s weird that babies in Rimworld can be physically attractive and colonists gain opinion of them. It’s really weird!

Ideology

Extra Reformation Points
For fluid ideologies – allows you to gain additional points based on time (quarterly, yearly), based on technology gain, children born to the colony, when factions are defeated or more!

Odyssey

Gravship Pondering Orb
A new building for Gravships that adds an AI persona colonist that appears as a hologram, and works onboard the Gravship. Comes with some fun (optional) events!

Anomaly

Golden Cube Implant
Adjustable chance for raiders to turn up already influenced by the Golden Cube and to have it implanted on their person. Will start the usual Golden Cube related events until the implant, or implanted pawn, is dealt with!

Mods

Big and Small
– Remove the limit on the "Incorporate" gene so you can slurp down as many genes as you like!
– A "Gene Stealer" gene need so your gene thieves have to keep their gene hunger bar fulfilled!

Altered Carbon
Makes the "Mental Fuse" implant single-use to stop you having infinite, cheap, mental break mitigation.

Alpha Genes
Adjustable time for the "Asexual Fission" gene found on the Fleetkind xenotype.


Tools and Frameworks for Modders and Tinkerers

AI Personalities
A new XML-defined "AI Personality" system that can be added to buildingDefs and causes the building to occasionally chit-chat, send letters, or any notification. Fun little flavour for AI-Persona based buildings, comms consoles, or heads in jars.

Character Export
Toggleable gizmo that allows you to export selected characters for use in future playthroughs or mod implementation. Includes a toggleable "Wanderer Joins" event that allows previously exported characters to join your current colony.


Requirements

Rimworld 1.5 or 1.6 & Harmony.


Questions or Issues?

Leave a comment on Discord! Questions about features, reports of weird behaviour, suggestions – all welcome.


Disclaimer

Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.

Credits

Content created by the MSS Modding Squad –
Keyz, Dexter Feldoh, Retroboy, ChrisB, and Mr Samuel Streamer.

* Ludeon for the Game known as Rimworld
* Marnador for the [Rimworld Font](https://github.com/spdskatr/RWModdingResources/raw/master/RimWordFont.ttf)
* Haunts implementation heavily inspired by [Athena Framework](https://github.com/SmArtKar/AthenaFramework)
* Bruz for the Frogge artwork
* Ghastlyskull for the Frogge visage mask
* [Ferris](https://github.com/FerrisComplex) for bugfixes
* stroganoff-short_4.wav by chemicalcrux — https://freesound.org/s/429609/ — License: Attribution 4.0
* Oskar Potocki, Sarg Bjornson, ThatBartGuy, Endrian, and ProvenBeat for permission to use assets for their respective Haunts!

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HarmonySteam Workshop
Vanilla Expanded FrameworkSteam Workshop