Robot
robot yomi hustle
The evil grappler zoner character is finally here. There are four FIVE grabs on this character. Was most definitely made in a lab. But they’re also very fun. But very dangerous.
Holding Jump will allow Robot to start flying upwards, depleting its fuel tank.
Holding too long will cause Robot to overheat, leaving them vulnerable for a short duration of time.
Upon recovering from overheating, all fuel is restored.
While flying, any attacks or specials can be inputted.
Robot has a maximum of NINE bars of meter that is built up by hitting any moves that are not supers.
Combining Attack and Special with the requisite amount of meter will activate a super based on what direction you were holding.
Super bars halved on death.
Neutral Super
Pull all enemies towards you for a set amount of time.
Meter placed above HUD to show remaining duration.
Side Super
Launch a set of three missiles that get faster overtime and covers space very well.
Slow startup.
Down Super
Summon a laser that will strike after a delay.
If Robot is a certain distance away from the initial area, the laser will start to follow Robot as long as it is active.
Leaves a flame trail upon striking the stage.
NEEDS TO CHARGE BEFORE EACH USE. METER IS DISPLAYED ON HUD TO THE LEFT.
Upward Super
Leap upwards, grabbing anyone unfortunate to be in your airspace, before slamming them forcefully after reaching the ground.
Deals more damage and knockback with each additional bar of meter spent on this move.
Suck enemies towards you.
Very narrow hitbox that goes far.
Pull out a chainsaw that constantly hits every couple of frames.
Can be angled in any direction.
High damage, medium range grab that has a long recovery.
Air-to-ground grab that spins the enemy a fair distance forward before ejecting them.
Can kill really early at ledge.
Close range command grab that sends Robot and any enemy caught as far as possible forward, before tossing them away.
Works on platforms.
Wallsplats.
Transform into a car and boost forward, dealing damage upon the start and end of this move.
Pressing Special during this move flips the car and reverses the momentum.
Pressing Jump during this move launches the car upwards, carrying the momentum at activation.
Lobs a bomb upwards that explodes on contact.
This bomb can be knocked around by hitboxes, and can only damage enemies.
Goes on cooldown if bomb is already out.
Launch into the air in an arc, before crashing down.
Enemies hit by this move are dragged next to Robot.
Shoots out two shockwaves upon landing.
Trajectory is fixed.
Cannot cancel this move once used.
CONCUSSIVE BLAST > PING > SPIN CYCLE
STEP
Pressing Special during this move replays it. (Only once per attack)
KICK USER
Has sweetspot on foot.
OPTICAL BEAM
Hits at upwards trajectory.
EARTHQUAKE
OPTICAL BEAM
KICK USER
Has sweetspot at foot.
BOOT
Has sweetspot at foot.
SAWBLADE
CRASH
Two shockwaves launch away from you on landing.
Try flying while starting up this move.
THUNDERCLAP
Aerial version needs to touch the floor to activate.
FLAMETHROWER
Leaves flame trail in front of Robot.
Tip of flamethrower has hitbox that applies Burn.
TRYCATCH
Long reaching command grab that catches diagonally.
Hits thrice and leaves opponent next to Robot.

Classic
Ninja
Cowboy
Wizard
Mutant
Pumpkin
Stone Golem
Blitzcrank
Scott
Megaman
ivysly > Yomih…
ceemonay > Almost all of the art, normal move programming, move ideas, started project
me > Special + other mechanic programming, effects, steam page LOL
finally BRO!!!!
It has been a long time coming (around 1 year in the making cause of school and other stuff). Thank you for your support.
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