[Half-Life: Alyx] Civil Protection – Enhanced [PM+NPC]

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Authors: WstStranger, The elf from Frieren

Last revision: 13 Jul at 04:49 UTC

File size: 229.36 MB

On Steam Workshop

Description:
Civil Protection – Enhanced


Hello there, West here. So this one is a fun experiment and proof of concept for a shading technique/parametrization on VertexLitGeneric to efficiently mock up PBR shading in a believeable manner, yet not really need duplicated meshes or materials unlike many other addons attempting such. Along with it just a few enhancements out of inspiration.

As for the shading, I have gotten to a final poinit where it is about 90% accurate where Source allows while being compatible with just about any branch AND modder and RP server friendly. The ‘required’ addons are not necessary, but you will enhance quite a bit the experience, particularly in darker enviroments.

You can do anything you want with it. And while crediting is not required, it is recommended. Now go do good stuff with the model itself and my learnings from it.

What you get:

  • Fully rigged metrocop ragdoll. Includes an early skin used in Half-Life: Alyx – Final Hours. And a few recreations of early Beta skins.
  • Never seen before and familiar mask variants. If you have used the Urban Civil Protection addon, you might be delighted to see more than just that. That includes YellowMan’s wonderfully looking Elite metrocop mask.
  • Experimental shading technique attempting to recreate PBR using VertexLitGeneric. Storage efficient at larger scale and performant, while getting as close as Source allows. Material files have the commenting about what each thing does for better understanding.
  • Playermodel version + c_hands. Also NPC version (Named Civil Protection under "Half-Life: Alyx" Tab). Such models have LOD levels, five finger anims "fix".
  • Zipper jigglebones with a simulation of cloth physics (bottom of the jacket) for an even more believeable model.
  • Native GlowLib support.


Credits:

okthenbye

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Shared Resource PackSteam Workshop
Dynamic Height + Hull FixSteam Workshop