M224 Mortar Mod

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Author: ZenciGotLover

Last revision: 12 Jul at 14:21 UTC

File size: 16.71 MB

On Steam Workshop

Description:

Bring authentic indirect fire support to Project Zomboid with a fully functional M224 60mm mortar system.

A realistic, multiplayer-compatible mortar platform for Build 42: full deployment, deterministic wind ballistics, a rotary airburst fuse setter, a laser-rangefinder fire-control instrument, tube maintenance, and late-game improvised ammunition manufacturing – all fully configurable in Sandbox.

FEATURES

– Fully deployable M224 60mm mortar, up to 1000 tiles range
– Detailed 3D world models: tube assembly, baseplate, ammunition crates, shells
– Interactive firing HUD: azimuth / elevation / range control with per-gun learnable dispersion
– Deterministic wind ballistics – the round rides the weather, frozen at ignition
– IMPACT and TIMED AIRBURST detonation: program the M734-style fuse setter with a real click-and-drag rotary dial
– Directional airburst fragmentation – being under a roof matters
– Laser rangefinder fire-control instrument: live impact prediction, target marking, and a shot stopwatch to measure travel time
– World-map fire mission plotting with persistent plot lines
– Tube condition, cleaning (solvent recipes), field repairs, and realistic misfires: failure to fire, dud, hang fire, low-power – with barrel clearing
– Shell moisture: rounds soak in the rain and misbehave
– Ammunition crate logistics with auto-feed at the gun and world crate spawns
– Launch, flight, impact and UI sound design; dust rings, blast gases, shell trails
– Multiplayer compatible, server-authoritative firing
– 20+ Sandbox options

IMPORTANT

– Do NOT pick up the deployed mortar parts. Always pack up the mortar using the interaction menu before moving it.

AMMUNITION – 14 ROUND TYPES

Factory: HE-Light, HE, HE-Heavy, Fragmentation (airburst anti-personnel, folding-fin 3BK18 model), Incendiary, Smoke, Illumination.
Improvised (magazine-researched, crafted): HE, Smoke, Illumination, Incendiary – plus craftable Mechanical Airburst Fuse variants.

IMPROVISED MANUFACTURING

Find Improvised Mortar Ammunition Vol. 1 and Vol. 2, fabricate empty shell bodies (Metalworking), fill them with scavenged payloads (Electrical / Mechanics gates), and hand-build airburst fuses. Improvised rounds fail more often – the crew’s Maintenance skill eases the risk, and cleared duds are sometimes recoverable. Factory ammunition stays significantly more reliable.

MORTAR CREW EQUIPMENT

Military: Plotting Board, Aiming Circle, Firing Tables, Laser Rangefinder. Civilian: Orienteering Compass, Map Ruler. Proper military fire-control equipment significantly improves accuracy; civilian tools work with more dispersion.

THE SPOTTER LOOP

Bind the rangefinder to a gun, mark targets in first person or on the map, read the full firing solution off the device, time a ranging round with the shot stopwatch, subtract the round’s burst lead, dial the fuse, and fire for effect.

SERVER FEATURES

Administrators can tune wind, dispersion, reliability, moisture, loot rates, effects and the UI through Sandbox. Built for Build 42 with performance and multiplayer synchronization in mind.

Thank you for downloading and supporting the project. Feedback, bug reports and suggestions are always welcome.

SPECIAL THANKS to:

shadoe8930 for custom thumbnail

why for extensive bug reports
https://steamcommunity.com/id/whyisoalone/

reptilia4401 for russian translations
https://steamcommunity.com/id/reptilia4401

Workshop ID: 3756354730
Mod ID: MortarSystem