Plugin Manager[Window/SteamOS]

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Author: 橘 万里花

Last revision: 29 Dec, 2023 at 19:18 UTC

File size: 1.83 MB

On Steam Workshop

Description:

[Added support for SteamOS]
With this plugin, you will be able to load mods other than skins. More functional mods/enemies/cheats… It’s very easy to use for both mod developers and players. It provides the ability to load/update/unload BepinEx (5.0) mods. As a player, after installing this mod, you only need to subscribe to mods that depend on this mod to use them directly, and they will automatically uninstall when you unsubscribe. As a mod developer, you just need to write BepinEx plugins as usual and upload your mod according to the [very simple] rules to use it normally.
No further action is required after the initial installation, as the core module will automatically update with subscribed mods.

[First-time use]

Find the Dungreed game directory, go back two levels (to steamapps), then enter workshop/content/753420/3080950340. Double click to run Install.bat, and the Mods will automatically update without needing to repeat this operation. All Mods dependent on this manager will automatically load and update upon subscription, without any additional operations.

[Example]
https://steamcommunity.com/sharedfiles/filedetails/?id=3081689107

[New Feature]
A new Mod upload tool has been added, allowing you to upload non-cosmetic Mods and customize tags.

How to use:

Place your Mod in the game path /Dungreed_Data/AddOns/UploadOther/. For example, if I have two Mods: AAA and BBB.

Then their paths are DungreedDungreed_DataAddOnsUploadOtherAAA and DungreedDungreed_DataAddOnsUploadOtherBBB respectively.

Your Mod directory needs to have the following structure:

Icon.png or Icon.jpg to serve as the thumbnail for your Mod.

A Content folder, which contains the complete contents of your mod. The content that players subscribe to through the Workshop will be exactly the same as the files under the Content folder.

After you create a Mod using the Mod tool, an ID.sws file will be automatically generated in the directory to record the Mod’s ID and Tag.

[Mod Update]

If you have already created a Mod using the Mod tool, you don’t need to do anything; just push your updated Mod through the Mod tool.

If you have previously created a Mod and wish to add or remove Tags using the Mod tool, you can manually create an ID.sws file after placing your Mod in the directory as described above. Write your ModID in the ID.sws file, such as 3094839734.

[How to enable the tool]

After entering the game’s main menu, click the Workshop button in the bottom right corner, then click the More Mod button above the refresh button.