Squash

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Author: Omeletttte

Last revision: 21 Jul at 22:03 UTC

File size: 1.94 MB

On Steam Workshop

Description:

Squash, the angry pumpkin, will handle it!
I made this mod in the span of like a week and has been finished since november of last year, but I kept pushing it with the delusion that I was going to make a trailer, but I gave up and decided to release it.

Gameplay

Squash is a slow heavy close ranged attacker, but with various tools up its sleeve to make up for it.

Some noteworthy normals are:
– Dtilt: squash does a tiny hop but comes back down, this attack can hit from behind and is a really powerful combo starter.
– Ftilt: Most of squash’s attacks lack range, but this is the rare instance of a move with longer range. For it, squash spits a seed in an arch, it’s still faily limited, but it’s a good anti-air or poke.
– Up strong: Squash jumps up in the air, dealing damage on its way up, and falls back down, this move can be cancelled after a bit to avoid falling into the void, and it comes with a sneaky little hitbox when you land back on the ground.

Specials overview

Nspecial:
Neutral special is the iconic squash, when on the ground, squash will jump forward before coming down, smashing hard on the ground.
The main hitbox is on squash, but it comes with wide sourspots on the sides to cover a lot more ground.

When airborne, he instead just falls down, doing a powerful spike but having to time it properly to avoid falling into the blast zone yourself.

Fspecial:
This is squash’s main bread and butter.
When pressing fspecial, squash performs a hefty leap forward, quickly closing the gap, but arguably its more important usage comes with the ability to cancel it with any other attack to use that momentum. If chained with nspecial, it can be used as a way to bait opponents and being the only reliable way to cancel the momentum of fspecial.

This is the main way squash makes up for its otherwise subpar movement, letting you quickly approach and act opressive, but if done wrong it may carry you to your demise.

Dspecial:
For down special, squash calls forth the help of a security gourd. Squash spits out a zombie dummy which indicates where the security gourd will fall.

If the security gourd lands a hit, it will upgrade up to 2 times, becoming considerably stronger each time, but if you fail to hit, it will revert back to the first stage.

The time it takes for a security gourd to land is always the same, but with no visible indication of the time left, it can be used to control space and force the opponent into uncomfortable positions.
That said, squash can force the security gourd to land preemptively when landing with nspecial, but this will alert the opponent, sacrificing the uncertainty for a more direct approach.

Upspecial:
Finally, up special in the air is a traditional upwards yet somewhat short boost with a weak hitbox at the start.

However, when started from the ground, can be held to charge a bigger jump that leaves you fully actionable.

Credits

– Omeletttte(me): coding and art and everything lmao
– Jisk: Official squash voice actor

Playtesters:
– Jisk (Top 200 worldwide squash main)
– Serg the fool
– Taric the fool
– Soka

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