Foul Meat Purification
This mod is incomplete, and should probably function differently. Thanks for all of the suggestions, making it normal meat should have been how it works, and will be if I get to modding Kenshi again. This is a bit over-engineered.
This mod adds two researchable buildings which can purify foul meat. This purified meat can be cooked and eaten like normal raw meat. The process of purifying meat requires power and fuel. These new meats have their own semi-unique icons.
Provide new industry buildings and food options.
Provide an alternate use for fuel.
New Research
Foul Raw Meat Purification I
- Cost: 4 Books
- Research Level: 2
- Requires research: Cooking
- Enables Items: Purified Raw Meat as well as Purified Dried Meat
- Enables Buildings: Foul Raw Meat Purifier I
Foul Raw Meat Purification II
- Cost: 4 Ancient Science Books
- Research Level: 4
- Requires research: Foul Raw Meat Purification I
- Enables Buildings: Foul Raw Meat Purifier II
New Buildings
Foul Raw Meat Purifier I
- Construction: 8 Iron Plates, 1 Electrical Components
- Power Requirement: 5
- Crafting: 2 Foul Meat, 0.1 Fuel -> 1 Purified Raw Meat
- Speed: Slow
Foul Raw Meat Purifier II
- Construction: 2 Iron Plates, 5 Copper Alloy Plates, 4 Electrical Components
- Power Requirement: 20
- Crafting: 2 Foul Meat, 0.1 Fuel -> 1 Purified Raw Meat
- Speed: Very Fast
New Meats
Purified Raw Meat
- Restrictions: Same as raw meat
- Nu: 10
- Value: 10
Purified Dried Meat
- Restrictions: None
- Nu: 25
- Value: 50
New Functionality
General Cooking Stations can now cook Purified Raw Meat into Purified Dried Meat
This mod is mostly made for flavor/roleplay and not pure balance.
It follows the same stacking logic that I use with my own stacking and weight mod (that I should release eventually). This means purified raw meat stacks up to 5 and weighs 1.5, and that purified dried meat stacks up to 5 and weighs 0.5. It also follows the same nutrition logic as my own food mod (which I should also release eventually). This means uncooked meat has 10 Nu and that cooked meat has 25 Nu. This makes them slightly better than vanilla, but it works well with my (eventual) other mods since hunger will be higher and meat will be more expensive and animals will drop less of it.
This mod should be compatible with any other mod.
Basic function – Buildings, items and research (done)
Populating specific vendor lists (luxury)
The Dra’ak by Seelenschwarz
New Weapons Dissemination Mod by ikahurula
More Plate Options by Recatek
Patchwork Armor by OMOCHI
Dread Gear by MreDread
Cannibals Expanded by Circumsoldier
Shrieking Bandits Expanded by Circumsoldier
Companions Expanded by Honest Merchant
Interesting Recruits by Josef Senpai
Link to my Kenshi mod page
I mostly make mods for myself, but I do enjoy the whole process of shipping and getting feedback. Feel free to give suggestions for improvements or fixing bugs, however please do not have any expectations.