Steel and Thunder: Unit Expansion
Updated for New Frontier Pass & Final Patch!
This mod adds 11 new Global Units to Civilization 6 (8 with Gathering Storm). The new units are: Longswordsman, Trebuchet, Rifleman, Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-GS).
Here’s how the additional Global Units fit into the upgrade paths:
Melee:
… -> Swordsman -> Longswordsman* -> Musketman -> Rifleman* -> Infantry
Heavy Cavalry:
… -> Knight -> Cuirassier* -> Tank
Light Cavalry:
Horseman-> Courser* -> Cavalry
Ranged (Regular):
… -> Field Cannon -> Mortar* -> Rocket Launcher
Ranged (Automatic Guns, +8 combat bonus vs Melee, Anti Cavalry and Light Cavalry, exert Zone of Control):
Gatling Gun* -> Machine Gun
Siege:
Catapult -> Trebuchet* -> Bombard -> Artillery -> Self Propelled Artillery*
Recon:
Scout -> Explorer* -> Ranger
Naval Melee:
Galley -> Cog* -> Caravel
Naval Ranged:
Quadrireme -> Galleass* -> Frigate
Unique Unit Changes:
* Conquistador -> Rifleman (other religion combat bonus reduced by 1 to +9)
* Mamluk -> Cuirassier
* Legion -> Longswordsman
* Shield Bearer -> Longswordsman
* War Cart -> Knight
* War Cart replaces Heavy Chariot.
* Legion changed to 41 combat strength.
* Cost of Knight, Mamluk increased to 200.
* Samurai replaces Longswordsman.
* Khevsur now replaces Longswordsman.
* Pikeman strength increased to 45, cost decreased to 160.
* Okihtcitaw upgrades to Explorer.
* Hwacha upgrades to Mortar.
* Khmer Domrey replaces Trebuchet.
* Macedon Hypaspist and Persian Immortal upgrade to Longswordsman.
* Redcoat and Garde Imperiale replace Rifleman.
Other Changes:
* Anti Cavalry units now have +20 combat bonus vs Heavy Cavalry & +15 vs Light Cavalry
* Naturalist Base Sight Range set to 2.
* Heavy Cavalry get +6 Combat Strength vs when attacking pre-Gunpowder Melee units on non-District tiles.
* Light Cavalry and Heavy Cavalry now have a -6 Combat Strength penalty vs Districts.
R.E.D. Compatibility Mod by GeloDGreat:
http://steamcommunity.com/sharedfiles/filedetails/?id=1297898149
Background:
Moar Units has proved very popular (75,000+ active subscriptions!). However a significant issue with it is that it is effectively two mods rolled into one:
1) A mod that adds additional Global Units.
2) A mod that adds another 2 Unique Units to (some) Civilizations.
Steel & Thunder: Unit Expansion is a revised version of (1), splitting out this component of Moar into its own standalone mod.
Steel & Thunder: Unique Units is the successor mod for (2) adding one additional UU per Civilization.
If anyone wants to reuse any of the Unit art from Steel & Thunder it is all available here:
https://github.com/deliverator23/UnitArtCooker/tree/master/UnitArtCooker
Compatibility:
This mod is meant to be used INSTEAD of Moar Units not with it! You should remove and unsubscribe for Moar Units and Even Moar Units mods if you want to use either or both of the Steel & Thunder mods.
Thanks to the following contributors:
Icon Art: ChimpanG, janboruta
3D Art: Hizkiyahu (aka Wolfdog)
Mods are free and open source but if you want to show your appreciation you can…
[www.buymeacoffee.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.