(Workaround) Rulers spawn in LW2 + clone rulers [WIP]

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Author: gus

Last revision: 22 Sep, 2018 at 07:29 UTC

File size: 146.43 KB

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Description:

YOU NEED "Escaped Rulers Fully Regen" for this to work

does you LW2 campaign does not spawn Rulers?
Well this mod tries to fix that.

This mod inserts a roll chance that a ruler will replace a pod leader, using PostEncounterCreation() function, so i think you need to load this mod after LW2 so that it will be the last to touch the pod composition.

This mod also adds CLONE RULERS :OOOOOOOOOOOOO, meaning that they will always come back to haunt you, with alll their green health and ruler original reaction glory!

the base chance to a ruler appear in a mission is 10%, for two rulers is 5% and for three is 1%.
All this values can be changed at XComRulersSpawnWithLW2.ini

oh and rulers can show up in any mission :C nightmare fuel

Since rulers are now more frequent and cloned, i decide to reduce their health by 50%, but you can change that in workshop/268500/1519090712/config/XComGameData_CharacterStats.ini

Now it works on ongoing campaigns but for some reason the alien ruler pop up appear 😐 im bad at this

thanks for realitymachina for the mod "Escaped Rulers Fully Regen", and thanks for the user "Uniter of the Elements" with the mod "Cloned Alien Rulers" for inspiring me to get the original rulers to be cloned

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: Alien Hunters
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Long War 2Steam Workshop
Escaped Rulers Fully RegenSteam Workshop