[EB] Scyther Blades – Scythes and More
Adds the following functionality:
-When disassembling Scythers they have a chance to drop scyther blades based on the health of each blade on their corpse and the difficulty level
-Smelt down unwanted scyther blades into a tiny amount of steel and plasteel (3 and 1 respectively)
-Adds Basic Scythes tech right after smithing to make basic ‘stuffed’ scythes and the scyther scythe at the Smithy
-Make a sword from a scyther blade at a Smithy with Long Blades tech
-Adds Advanced Scythes tech later with Multi-Analyzers to make three late game scythes on the Fab Bench
Author’s Note:
I go by eBlair though my steam name is still chromezephyr from when I was like 11. Me (f) and my wife (f) worked together to get this out with my game and programming knowledge and her even larger wealth of programming knowledge. You may notice that the art is bad. Neither of us can ‘art’ very well. If you would like to make art for this mod I will happily include it and credit you here. This is my first RimWorld mod (though i’m not new to modding – Civ V prior to this) and i’ll be working on more mods to come – at least 2 projects in mind for the near future.
Compatibilities:
-Can add to new save, be wary of removing from a save if any scythes exist on your maps
-EPOE: The scyther blades from this mod function for EPOE recipes
-If there are any requests for compatibility hit me up and i’ll see what i can do
Incompatibilities:
-CE: I don’t use or know CE, if somebody wants to make a CE patch for this be my guest
-Likely very few other incompatibilities
Coming Soon:
-Balance Tweaks
-Better Art (if somebody submits some for me haha)