Athanasios’ Minor Fixes

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Author: Athanasios95gr

Last revision: 26 Dec, 2019 at 10:35 UTC (2)

File size: 2.84 MB

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Description:

This mod fixes many bugs/non intentional mistakes that exist in the game’s database.
Below is the list of the bugs this mod fixes.

BUG #1: Many units did not have the correct "unit_set" value assigned and did not receive the appropriate bonuses. For example Royal Spartans in the "Wrath of Sparta" DLC would not receive the bonus from the army tradition "Indomitable Hoplites" because they weren’t assigned as "Hoplites" while the Spartan Hoplites were. Other affected units include some more "Wrath of Sparta" DLC units, all "Desert Kingdom" DLC Units and others.

Status: Fixed.

BUG #2: The Iron building chain in "Wrath of Sparta" DLC had wrong bonuses in two of the building levels.

Status: Fixed.

BUG #3: The background skill "Fortitude/Fortitudo" did not provide the cost reduction for military buildings.

Status: Fixed

BUG #4: The "Hero of the Army" trait in "Wrath of Sparta" DLC would not be gained.

Status: Fixed

BUG #5: In "Imperator Augustus" DLC the "Tower Hexareme – Veteran Legionaries" naval unit (available as admiral’s bodyguard unit) was incorrectly swapped with the inferior "Assault Hexareme – Veteran Legionaries" resulting in wrong cost values and absence of the firing tower.

Status: Fixed

BUG #6: Pergamon faction: admiral’s bodyguards ("Assault Hexeres – Thorax Swords" and "Tower Penteres – Archers") are not included in faction’s naval roster and should, obviously, be replaced with units from the roster.

Status: Fixed.

BUG #7: Most "Empire Divided" DLC buildings were missing their appropriate "building_set" value. For example roman agricultural buildings were not marked with the "rom_building_set_agriculture" value so they did not benefit from reductions of agricultural costruction costs from traits or skills like Uberitas. Also the Spice Town building chain of Grand Campaign suffered from the same bug.

Status: Fixed.

BUG #8: Thureos and Thorax Hoplites of Athens were incorrectly given hoplite shield values instead of the thureos shield ones.

Status: Fixed. Now the unit’s usefulness is quite obvious (higher defence, lower shield armour)

BUG #9: Bactrian Royal Guard, Shield Bearers and Heroes of Sparta used the "rome_spear_elite" weapon instead of the appropriate "rome_hoplite_spear_elite" as all the other elite hellenic hoplite units.

Status: Fixed.

BUG #10: Carthage and Syracuse could not build the "mines" building chain in "Hannibal at the Gates" DLC

Status: Fixed.

BUG #11: Roman military training building chain "rome_military_buff_attack" showed shield and gladius icon (defence) while "rome_military_buff_defence" chain showed the swords icon (attack). Bug is confirmed by the database.

Status: Fixed.

BUG #12: The roman port building "Coastal Patrol" (level IV) in "Caesar in Gaul" DLC allowed recruitment of the land unit "Onager" instead of "Artillery Quinquereme, Roman Onager"

Status: Fixed.

BUG #13: First and Eagle Cohort weight was Heavy instead of Very Heavy. Tarantine hoplites and Mercenary Spartan hoplites were Very Heavy instead of Super Heavy. (Bug confirmed by database)

Status: Fixed.

BUG #14: Carthage could not build the "Tophet" (level V religious building) in "Hannibal at the Gates" DLC.

Status: Fixed.

BUG #15: Factions of "Desert Kingdoms" DLC could not build Governor’s Palace and Water Tank buildings in the same city. (confirmed database typo)

Status: Fixed.

BUG #16: Problems regarding chapter and secondary objectives
1) Rome (GC): Secondary "Macedonian Wars" objective should be in later chapter and "Control of the peninsula" objective in earlier chapter.
2)Dacia (IA): Chapter 1 secondary objective "research technology raised site" could not be completed
3)Seleucid (GC): Chapter 4 objective "Subjugate 13 factions" is completed too early before completing secondary objectives since initial satrapies count towards the 13 factions. Number should be at least 16.

Status: Fixed.

BUG #17: (Caesar in Gaul) Some historical leaders like Ariovistus do not hold their spear correctly in battle.

Status: Working on it (found the solution!)

BUG #18: (Grand Campaign) Cydamus in Phazania should be a Leather Resource settlement

Status: Working on it

BUG #19: Ears clipping through Corinthian Helmets of Tarantine Hoplites and greek generals on the campaign map of "Rise Of The Republic" DLC.

Status: Searching for solution

BUG #20: Factional mercenaries not available to Kush

Status: Working on it

BUG #21: Auxiliary infantry, Assault Biremes – Auxiliary Infantry and Auxiliary cavalry should not be available before the reforms of Gaius Marius

Status: Working on it. The hard part here is to not interfere with Imperator Augustus DLC.

OTHER MINOR BUGS: Eastern Elite Axe not marked as "armour piercing" (all axes are), Bithynian infantry wrong shield values, wrong description for Armenia’s Persian Cavalry

Status: Fixed

BONUS ADDITIONS:
1)"Saka Cataphract Horse Archers" unit added as bodyguard for Massagetae (because the files indicated it should be bodyguard unit)
2)Azat Knights armour is now "scale_elite" instead of "scale" as the visuals indicate (superb scale and mail armour, much more protective than simple scale) providing +20 to unit’s armour value. Balanced change (and logical judging by unit’s price)
3)Aspis Companion Cavalry mounted and dismounted melee defence raised from 19 to 24 (for now). I may increase dismounted melee defence value even more.

More bugs, concerning bodyguard units, are fixed in this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1935142311

The mods are going to be updated constantly. Most updates will be compatible with savegames.

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Athanasios' Bodyguards FixSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.