[WOTC] Cerberus Phantom

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Authors: NightNinja54, Cavily, Lord_Poncho57

Last revision: 21 Nov, 2020 at 17:48 UTC (3)

File size: 61.2 MB

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Description:

The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces the Cerberus Phantom

The Cerberus Phantom is a new enemy that joins the fight against XCOM. The unit uses a Cerberus Phantom Sword, M25 Hornet, and Cerberus Phantom Armor.

New Content
  • New Enemy: The Cerberus Phantom will appear in the game as a traditional enemy functioning similarly to the ADVENT Stunlancer.
  • New Research and Proving Ground Projects: The unit can be autopsied, leading to the proving ground development of Cerberus-engineered armor.
  • New Armor: XCOM will be able to drop into battle wielding Cerberus-engineered Armor. This set of armor functions similarly by default to Predator Armor with bonus dodge. However, its stats are fully customizable.

To use the Cerberus Raider Faction, subscribe to this supplemental mod.

If you would like the Cerberus Phantom to replace the Advent Stunlancer, subscribe to this supplemental mod.

Additional Details

This will seamlessly integrate into a current or new campaign. Additionally, the necessary Cerberus mods are built in.

The Unit, Research, Proving Grounds, and Armor are all fully custimizable primarily within the configuration file "XCOM_Customize_This_Mod". To normalize this unit’s loot according to the base counterpart, subscribe to this supplemental mod.

Full Credits
  • Lord_Poncho57: Editing weapon models, textures, and sounds for XCOM integration
  • Cavily: Editing armor models and textures for XCOM integration
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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Revisions:

Old revisions of this mod are available below. Click the link to download.