The Pacifier

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Author: Nyan

Last revision: 29 Jun, 2025 at 09:53 UTC (4)

File size: 134.69 KB

On Steam Workshop

Description:

NOTE WHEN UPDATING
There seems to be a bug where it doesn’t update the files to the latest version. Re-subscribing should forcibly update the files.

Disable death and death-related things.

Features
Features can be disabled individually.

  • No Death: Pawns can no longer die. Pawns that are supposedly dead are incapacitated until cured. The `Finish Off` tool from the `Allow Tools` mod will allow you to kill them.
  • Random Chance for Incapacitated Pawns to Stand Up: Incapacitated pawns have a random chance to stand up regardless if they are unconscious. Pawns that are not owned by you will flee the map. Chance scales based on their current health. Rolls everytime the health tracker is updated, roughly every 1 second.
  • Indestructible Body Parts: Body parts can no longer be destroyed. You can still amputate them via surgery or inflicting a single injury with a severity level greater than or equal to 10,000.
  • Replace Scars with Curable Wounds: Permanent injuries/scars will be replaced with a curable counterpart with the same severity level. Pawns who already have permanent injuries are affected.
  • Prevent Supposedly-Dead Pawns from Generating Blood Filth: When enabled, blood filth will no longer be generated for pawns who are supposed to be dead. This prevents massive amounts of blood from being generated (supposedly-dead pawns generate a lot of blood,) while still allowing minor injuries to generate them. This only applies to pawns who are still alive but should be dead with their injuries.
  • Disable Blood Filth Generation: Blood filth will no longer be generated. Existing ones on the map will not be removed. Pawns that are supposedly dead will bleed a lot.
  • Kill Supposedly-Dead Pawns on Hit: Incapacitated pawns that are supposedly dead will die if they are attacked at least once. This allows you to make pawns not bleed to death but you can put them out of their misery by attacking them once.
  • Self-Tend While Incapacitated: When enabled, incapacitated pawns can self-tend (attempts to self-tend roughly every second.) This still requires them to be assigned to doctoring and allow self-tending, and can be interrupted by disallowing them.
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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.