A Garrison Bug Fix for Conquered Towns of Different Culture
– Now every (!) faction can recruit their basic City/Town Units
– You get the number of Onager Bastions the Conquered Town has basically
– Fair Garrison: Level 1> 2 units, Level2> 3 units, Level3> 4 units, Level4> 5 units
– The Mod is also working for AI
Please take a look at your subscribed mods you use and give all of them a "Thumbs Up"!
This mod is integrated in a the Unofficial Attila Community Patch but there you don´t get the benefits of the 1+ Garrison Unit and the Onager Bastions. If you are using the Community Patch click here for further essential informations Maybe 1 Garrison Unit is missing or disappeared!
This Mod is made for Vanilla and all DLCs [not AoC (but no collision)] and corrects garrison units and recruitment possibilities in conquered cities & towns when the culture is different. However, I added the forgotten units and corrected that the Celts got 1 unit to much in level 3 & 4 while for example the Alans, Slaves and Garamantians had absolutely nothing. The basic garrison unit for the romans is Cohort (and upgrades) and not the recruitable spear units.
Attention: The crazy starting display problems (garrison) for some migrants have nothing to do with the mod. This changes automatically after action.
Safegame compatible!
Should be compatible with all mods and working for all languages. If something is missing or wrong please write a comment!
Have Fun!