Best Mix

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Authors: Pelador, Madeline

Last revision: 13 Feb, 2020 at 21:15 UTC (1)

File size: 525.31 KB

On Steam Workshop

Description:
Overview

A QoL mod that allows variance in how benches select their ingredients.

Mod details

Vanilla has a default setting to search for ingredients by distance. With this mod you have the capability to use a gizmo on a work bench to change the criterion of that search to relate to alternative factors or elements.

The criterion specified for use are as follows:

Bluntest – material blunt damage factor.
Cheapest – Least value,
Coldest – ingredient in coldest ambient temperature,
Damaged – least hit points against maximum (as applicable),
Expiry – most rapid perishable items,
Fraction – least apportioned stack number against maximum,
Heaviest – most mass,
Ignition – most flammable,
Insulate Cold – highest material property of cold insulation,
Insulate Heat – highest material property of heat insulation,
Lightest – least mass,
Nearest (Vanilla) – default normal behaviour,
Prettiest – highest beauty,
Protect Blunt – highest property of protection against blunt damage,
Protect Sharp – highest material property of protection against sharp damage,
Random – random selection,
Sharpest – material sharp damage factor,
Ugliest – least beauty,
Value – Most value,
Warmest – ingredient in warmest ambient temperature.

And will default to the vanilla or nearest behaviour.

Note if the ingredients used in the bill will have a similar property they will be equally compared. So some of the filters are more capable of general use, whereas others are more designed for specific types of ingredients where the filter has some relevancy to the end product based on the associated qualities.

So if you now want your chef to randomly select ingredients from an organised room fridge you can do so. If you want to use the cheapest materials first, or the most damaged, you can do that also. Want to make clothes based on the best sharp protection or insulates against the cold, does that. Want to use the stacks that are not full first to keep things tidy this way, got that covered as well. And so on.

Otherwise the bills will follow the normal filtering process as specified in the bill and within whatever radius is set for them. And would recommend using bill radius and trying to store objects more locally to their associated bench/bill giver.

Please note there is a specific discussion for additional filter suggestions.

Mod Notes

Can be added and removed mid save.

Has a mod option to turn off the functionality and also an option to limit the use to only benches that are recognised as a meal source (e.g. stoves, campfire), which will include modded benches that are also recognised as these kind of bill givers.

Does not apply to pawn based bills.

Compatibility

Combat Extended – Adds Protect Electric – highest material property of protection from electric damage.
Multiplayer – Native support

Credits

Madeline – a co-author, for the involved harmony transpiler work that makes this mod possible.

LWM – helping with testing.

Recommendations

Deep Storage – to further improve the ingredient handling of bills by organising storage more conveniently and locally for their associated benches.

Future considerations

Update to process and GUI to allow for per bill settings.

Github

Non-steam copy of the mod: https://github.com/PeladorRW/BestMixMod

Source: https://github.com/PeladorRW/BestMix

Discord

https://discord.gg/CFNP26C

(CC BY-NC-SA 4.0)

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.