Shinebug Reactor
This mod adds a shinebug reactor building that replaces the typical method of trapping shinebugs, which is large and laggy, with a more compact building that produces little to no lag. The reactor also has a slightly higher max power output than 3 solar panels, it can output 1250 watts rather than 1140.
Shinebug eggs are piped into the building, where they are destroyed and simulated with no lag. Once the egg "hatches" it will begin to produce power for the typical lifespan of the bug, then the bug will die. Shinebugs in the reactor reproduce once before dying, keeping a stable supply (with some downtime as they hatch) by default. This can be disabled by launching the game with the mod enabled once, changing the Config.json file to say false instead of true, and reloading the game.
Please report all bugs to my GitHub[github.com]