Historical Units [1.3 Update]

If you liked this item, please rate it up on Steam Workshop page.

Author: Registered Vex Offender

Last revision: 20 Feb, 2020 at 12:56 UTC

File size: 1.54 MB

On Steam Workshop

Description:

This is the Updated Version of KAM’s Historical Units Version

Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1724319890

Current Features:
-Added 3 Unique Inventions as a proof of concept to Greek States
-"Reformed Agoge" for Sparta
-"Lead Bullets" for ALL Hellenic Culture Groups
-"Prolonged Sarissa" for all Diadochis
-Slight Rework of Military Traditions
-New Units

Known Bugs:
-Bugged Unit Cards in the "Units" Tab, inside the "Military Overview"

Here is the original description:

"Hello!

Focus of this mod is to overhaul existing unit types, add new units and redo military traditions to better reflect ancient warfare.

At the moment there are 3 new units:

-Regular Infantry – standard infantry unit, does not require special resources but is much more costly than light infantry

-Slingers – ranged units that excel at fighting other ranged units, including horse archers

-Skirmishers – due to deadly javelins, these soldiers are better against heavy infantry, chariots and elephants but smaller range causes them to suffer from other ranged units

Things done:

-3 new untis added

-Combat tactics are using new units

-Romans can now field Velites, Hastati, Principes and Triarii as separate units

-Added new units to Roman, Hellenic, Barbarian, Indian and Persian military traditions

-Renamed Heavy Infantry to Elite Infantry – Infantry is now divided between Light, Regular and Elite regiments

-Renamed units for most factions for most cultures with either Native Names or more fitting English names

-English and Chinese localization file updated

-Chariots now require horse resource and are avaliable to more factions instead of only Barbs and Indians

-Added unique icons to new units

I won’t be adding dozens of units type, at max there will be 1-2 more units due to limited UI and easier recognition.

Instead of that, new overhauled military tree will include unlocking specific unit upgrades to existing unit classes in more immersive way and with better timing (so that Romans do not unlock Velites at the end of their tree or Hellenic states get Thureophoroi after Cataphracts).

While most cultures will use generic units names, new unit types allowed me to rename some culture specific names. Thanks to that you can enjoy Velites, Hastati, Principes and Triarii as separate units!

I am not adding new warships at the moment as they will be added in next game patch.

To do:

-add unique icons to remaining modifiers

-overhaul military traditions and tech"