WOTC Show Tech Path
This mod enhances the Choose Research screen to display "Breadcrumb" hints
for items, to indicate which research path they are applicable to. Most items
are already fairly obvious, however the breadcrumbs are more useful for Autopsy research
items.
The following research paths are included with the mod:
1. Ranged (Weapons)
2. Armor
3. Grenade
4. Psionics
5. Melee (Weapons)
6. Gremlin
I could have included every tech path possible, but decided that would be information overload, and
just included what I considered to be the top priority research paths.
Files XComWOTCShowTechPath.ini and WOTCShowTechPath.int can be modified to include
other research paths, if desired.
Entries in XComWOTCShowTechPath.ini specify which research items are given breadcrumb
information.
[WOTCShowTechPath.UISL_ShowTechPath]
;WEAPON PATH
;Prereq for Magnetic Weapons research
Tech[0]="ModularWeapons";
;Prereq for Gauss Weapons research
Tech[1]="MagnetizedWeapons";
;Prereq for Elerium research
Tech[2]="GaussWeapons";
;Prereq for no other research
Tech[3]="PlasmaRifle";
;ARMOR PATH
;Prereq for plated armor research
Tech[4]="HybridMaterials";
;Prereq for Elerium research
Tech[5]="PlatedArmor";
;Prereq for no other research
Tech[6]="PoweredArmor";
;Prereq for powered armor and grenade launcer research
Tech[7]="AutopsyMuton";
;OVERLAP IN BOTH ARMOR AND WEAPON PATHS
;Prereq for Plasma Rifle research and Powered Armor research
Tech[8]="Tech_Elerium";
;Psionics
Tech[9]="AutopsySectoid";
;MELEE PATH
;Prereq for Tier 2 Swords
Tech[10]="AutopsyAdventStunLancer";
;Prereq for Tier 3 Swords
Tech[11]="AutopsyArchon";
;GREMLIN PATH
;Prereq for Tier 3 Gremlin
Tech[12]="AutopsySectopod";
;MULTIPLE
;Prereq for Elerium research and Tier 2 Gremlin
Tech[13]="AutopsyAdventMEC";
Entries in WOTCShowTechPath.int specify the text of the breadcrumb and must match the items above.
;Place localized text in this file
[UISL_ShowTechPath]
TechDesc[0]="Ranged";
TechDesc[1]="Ranged";
TechDesc[2]="Ranged";
TechDesc[3]="Ranged";
;Items in armor path
TechDesc[4]="Armor";
TechDesc[5]="Armor";
TechDesc[6]="Armor";
; armor and grenade
TechDesc[7]="Armor/Grenade";
;Items in both paths
TechDesc[8]="Armor/Ranged";
;Psionics
TechDesc[9]="Psionics";
;Melee
TechDesc[10]="Melee";
TechDesc[11]="Melee";
;Gremlin
TechDesc[12]="Gremlin";
;Multiple
TechDesc[13]="Multi";
To add additional items, you must search for prerequisite items in the code, such as:
Template.Requirements.RequiredTechs.AddItem(‘AutopsyAdventStunLancer’);
