HALO: Rimworld Heretic Mechanoids

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Author: Helixien

Last revision: 18 Mar, 2020 at 09:07 UTC (2)

File size: 243.71 KB

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Description:

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– 1.0.5 – (08/03/2020): Fixed more stuff I messed up.
– 1.0.4 – (08/03/2020): Fixed Patches, removed Def that shouldn’t have been there.
– 1.0.3 – (08/03/2020): Renamed the warrior to marshal. Small bug fixes
– 1.0.2 – (02/03/2020): Added support for 1.0.
– 1.0.1- (01/03/2020): Added the missing Core patch to make them spawn in raids.
– 1.0 – (01/03/2020): Initial Release | Added patch for Royalty DLC.

Hello everyone, I am back with a new mod! Continuing my theme of adding content from Halo to Rimworld in a lore and vanilla friendly way.

"Halo Rimworld: Heretic Mechanoids" (HRHM) adds four new mechanoids to the game, inspired by covenant enemy types from Halo Reach. They are balanced in a way to add more variety to mechanoid raids, while not adding any new features that make Mechnoids feel different. All of them have unique textures, roles, bodies and stats.

All of them have been tweaked as best I can so they are neither overpowered, nor underpowered and make “fun” (its Rimworld, so fun might be the wrong word) to fight against.

"Halo Rimworld: Heretic Mechanoids" (HRHM) comes with following mechanoids.




The following patches are included!
– Royalty DLC. All mechanoids will spawn in the new mechnoid cluster.

Please make sure all mods and DLCs who require a patch are loaded BEFORE this mod!

Q: Do HRHM mechanoids spawn in ancient danger sides and raids?
A: Yes, they do!

Q: Does this mod require the Royalty DLC?
A: No, it works with the DLC, but you do NOT need it for the mod to work!

Q: Is Combat Extended compatible?
A: Idk, I don’t use it. Most likely yes. (Patch is in the works)

Q: Is this mod part of the Vanilla Expanded Series or do you work for Oskar Potocki?
A: No, it is not not and yes, I do.

Q: Why should I use this mod?
A: These mechanoids fit perfectly into Vanilla Rimworld and look perfectly.

Q: Does this mod add new weapons?
A: No, it does not. That will be its own mod.

Q: Will you add X as a mechanoid?
A: Probably not, no.

Q: Will you make it work with 1.0?
A: Yes, however new mechanoids will only be added to the 1.1 version. See 1.0 support as legacy.

The designs, which these mechanoids are based on, are property of Bungie/343i. I do not claim these as my own!

Graphics are made by Oskar Potocki (commission).
XML and patches are done by me.

Version for 1.0 provided by EvaineQ.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org] (applies only to graphics)

These mods go along perfectly with my mod:

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Revisions:

Old revisions of this mod are available below. Click the link to download.