Mechanoid Power (Continued)

Update of Trunkens mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1723521547


Another self-sufficient supply for the energy hungry:
Adds a third option to the game with a nasty ship part falling from the skies, which has a 33% chance to go off on shipwreck incidents. Adds an unique drop to the crashed ship part: The Mechanoid Power Cell, which allows the construction of a passive power generating structure. Requires a research (Mechanoid power source) to implement the cell into a Power Generator.
Costs
– 300 Steel
– 200 Plasteel
– Mechanoid Power Cell
(Obtained through crashed ship parts on an incident)
Properties
– Produces 5000W
– Glow effect on power
– Can break down
– Produces intense heat
– High market value (2k)
– Needs Security and Protection
– Instable on gunfire and explosions (250 HP)
Prerequisites are Microelectronics, Hightech Laboratory and Multi Analyzer.
(Advanced colonies only)
(Even) More Crashed Ship Parts (New loot + Mechanoid Power Cell, when loaded before)
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1638467041
Get your Turret addon with Mechanoid Master Blaster (load this after)
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1731170217
– Made for eternity
– Unlimited Power
– Vanilla oriented
– Can be added to a savegame
– Can be removed, but its not recommend 🙂
– English/German Translations available
– Will automatically balance to your actual game state/progress
– Works flowless on my dozens of tests
– Configurable under Options
You ever wanted to be happy about a space ship crashing in your garden yard?
This is it.
Based on a mod of RimWorld Alpha 0.14 (17. Juli 2016)
Idea and Textures * by Skullywag
Revision and Enhancements * by Trunken
Settings Menu * by Kikohi
General Guidance * Ataman
Sensei C# * Atlas
Version 1.2.1.0
Revisions:
Old revisions of this mod are available below. Click the link to download.

