Universal Enhanced Factories

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Author: SSC | KingGravity

Last revision: 4 Sep, 2018 at 21:03 UTC

File size: 437.25 KB

On Steam Workshop

Description:

Updated to latest version.

Currently we are not making any more mods for the community for some time, we don’t know yet how long that will be, however, thanks to those of who have enjoyed and supported the mods we created. Due to ungrateful haters who rather be talking badly about things they have no clue about, we stop modding for the community and thus they made themselves and others suffer. However that can be changed in the future if we get enough support from those who enjoy our mods.

This mod will NOT work without SSC Buildings Menu.

The buildings from this pack can be found in "SSC Buildings" menu button.

3 Unique factory buildings, all info below.

Works in current save games.

Patch notes:
– Changed the researches required for the upgrades.

Researches required for each upgrade:
Fueled Extractors (Robotics) – Unlocks Production Override upgrade.
Factory AI (Robotics) – Unlocks Magnetic Cranes upgrade.
Farm Automation (Biotech) – Unlocks Factory Automation upgrade.

If you like this mod and want more, please rate and favorite!
Make sure to check out SSC Mods Collection for more of our mods!

Content:

• Basic Resources Factory (exclusive color & exclusive icon)
– Construction: 60 concrete, 15 metals, 8 polymers, 30 electronics, 40 machine parts.
– Maintenance: 1 machine part.
– Resource consumption: 3 polymers.
– Resource production: (Daily) 10 food, 10 fuel.
– Max workplaces: 60 (20 per shift) [Botanists]
– Upgrade 1: Production Override, +30% Production as long as the building is supplied with Concrete. If not supplied with this, the building will continue to operate but will lose the bonus. [15 electronics, 10 machine parts]
– Upgrade 2: Factory Automation, Workers are replaced by robots and this building now operates at 100 Performance. [5 metals, 20 electronics, 5 machine parts]
– Upgrade 3: Magnetic Cranes, +75% production +30% power consumption [5 metals, 15 electronics, 15 machine parts]
– Can be placed inside or outside dome.

• Advanced Resources Factory (exclusive color & exclusive icon)
– Construction: 80 concrete, 20 metals, 15 polymers, 60 electronics, 15 machine parts.
– Maintenance: 1 machine part.
– Resource consumption: 4 metals.
– Resource production: (Daily) 10 machine parts, 10 electronics, 10 polymers.
– Max workplaces: 60 (20 per shift) [Engineers]
– Upgrade 1: Production Override, +30% Production as long as the building is supplied with Concrete. If not supplied with this, the building will continue to operate but will lose the bonus. [15 electronics, 10 machine parts]
– Upgrade 2: Factory Automation, Workers are replaced by robots and this building now operates at 100 Performance. [5 metals, 20 electronics, 5 machine parts]
– Upgrade 3: Magnetic Cranes, +75% production +30% power consumption [5 metals, 15 electronics, 15 machine parts]
– Can be placed inside or outside dome.

• Other Resources Factory (exclusive color & exclusive icon)
– Construction: 50 concrete, 20 metals, 10 polymers, 100 electronics, 20 machine parts.
– Maintenance: 1 machine part.
– Resource consumption: 5 fuel.
– Resource production: (daily) 10 concrete, 10 metals, 10 rare metals.
– Max workplaces: 60 (20 per shift) [Geologists]
– Upgrade 1: Production Override, +30% Production as long as the building is supplied with Concrete. If not supplied with this, the building will continue to operate but will lose the bonus. [15 electronics, 10 machine parts]
– Upgrade 2: Factory Automation, Workers are replaced by robots and this building now operates at 100 Performance. [5 metals, 20 electronics, 5 machine parts]
– Upgrade 3: Magnetic Cranes, +75% production +30% power consumption [5 metals, 15 electronics, 15 machine parts]
– Can be placed inside or outside dome.

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SSC Buildings MenuSteam Workshop