SPM Ressource Yields Balance

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Author: SuperPinkyMan

Last revision: 31 Oct, 2019 at 09:58 UTC

File size: 13.31 KB

On Steam Workshop

Description:

This mod is meant to be used with Amenities from Copper and Crabs.

About strategic resources
I feel like later strategic tiles should give better yields, but at the sama time making strategic resources tiles better increases the gap between a player having some in his territory and a player not having them. Any feedback on the balance of those changes is wellcomed.
Horses – Ancient Era – +1 Food +1 Production (unchanged)
Iron – Ancient Era – +1 Production +1 Science (from +1 Science)
Niter – Medieval Era – +1 Food +2 Production (from +1 Production +1 Food)
Coal – Industrial Era – +3 Production +1 Science (from +2 Production)
Oil – Modern Era – +1 Food +4 Production (from +3 Production)
Aluminum – Modern Era – +4 Production +1 Science (from +1 Science)
Uranium – Atomic Era – +5 Production +1 Science (from +2 Production)

About bonus resources
I simply changed copper and crabs to put them in adequation with them giving amenities with the mod Amenities from Copper and Crabs.
Copper: +1 Production +2 Gold (from +2 Gold)
Crabs: +1 Food +2 Gold (from +2 Gold)

About luxury resources
I like luxury ressources to give +1 sth +2 gold which also kind of balances them instead of some having +3 yield and some having +1 yield.
* Mining Resources
Diamonds are unchanged at +3 Gold
Silver: +1 Production +2 Gold (from +3 Gold)
Jade: +1 Culture +2 Gold (from +1 Culture)
Mercury: +1 Science +2 Gold (from +1 Science)
Salt: +1 Food +2 Gold (from +1 Food +1 Gold)
Amber: +1 Science +2 Gold (from +1 Culture)
* Quarry resources
Marble: +1 Culture +2 Gold (from +1 Culture)
Gypsum: +1 Production +2 Gold (from +1 Production +1 Gold)
* Camp resources
Furs: +1 Food +2 Gold (from +1 Food +1 Gold)
Ivory: +1 Production +2 Gold (from +1 Production +1 Gold)
Truffles: +1 Food +2 Gold (from +3 Gold)
* Sea Resources
Whales: +1 Production +2 Gold (from +1 Production +1 Gold)
Pearls: +1 Culture +2 Gold (from +1 Faith)
Turtles: +1 Faith +2 Gold (from +1 Science)
* Plantation resources
Citrus: +1 Food +2 Gold (from +2 Food)
Cocoa: +1 Food +2 Gold (from +3 Gold)
Coffee: +1 Culture +2 Gold (from +1 Culture)
Cotton: +1 Science +2 Gold (from +3 Gold)
Dyes: +1 Faith +2 Gold (from +1 Faith)
Incense: +1 Faith +2 Gold (from +1 Faith)
Silk: +1 Culture +2 Gold (from +1 Culture)
Spices: +1 Food +2 Gold (from +2 Food)
Sugar: +1 Food +2 Gold (from +2 Food)
Tea: +1 Science +2 Gold (from +1 Science)
Tobacco: +1 Culture +2 Gold (from +1 Faith)
Wine: +1 Food +2 Gold (from +1 Food +1 Gold)
Olives: +1 Culture +2 Gold (from +1 Production +1 Gold)