[1.2] Automatons

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Author: Verrigan Holmes

Last revision: 14 Oct, 2020 at 07:00 UTC (2)

File size: 1.27 MB

On Steam Workshop

Description:

This is a simple mod that adds robotic colonists. It’s supposed to be pretty simple and for the minimalist who wants robot pawns without the complexity and scale of mods like Androids or Android Tiers.

-They should spawn all over the place, albeit not too often.

-Their base stats are roughly half that of Lancers.

-They don’t need to sleep, but they do need to eat. They’re not picky, though. They’ll eat anything from corpses to lavish meals without complaint. It’s all just fuel.

-Automatons have a relatively vanilla body apart from some custom "organs". Replacement internals can be built at a fabrication bench once bionics are researched.

-Damage to the armature and sensory apparatuses are compatible with standard human prostheses from the peg leg to archotech!

-I’m not going to change this, but if you have a mod that lets you harvest stuff like arms and legs, you could probably attach them to an automaton to make some sort of flesh robot. So have fun with that.

-Automatons don’t have to worry about infections, but malfunctions comparable to human diseases can occur.

-Includes automaton exclusive backstories! 4 childhood and 12 adulthood backstories for both industrial and tribal pawn!

NEW IN LATEST UPDATE
-I wasn’t planning on adding this feature, but you can now craft Automatons at a fabrication bench after researching Machine Persuasion. Thanks to Isorex’s Craftable Pawn Framework for that!
–Remember to subscribe to required mods!

-Two new heads: Drone and Jaw. I’ve also tweaked the Screen head a smidge. It’s not perfect, but I don’t think it’ll get any better.

-Eyes are now a faint blue instead of vibrant green. I thought it would blend in a bit better with other robot mods.

-General stat tweaks.

-Automatons now have a ‘brain’ part of their body so that you can give them implants and such.

-Automatons now sport a variety of pain jobs! Woo colors!

-Added Tribal backgrounds.

To do:
-Fix any bugs/unintended features that may pop up
-Block Automatons from using the Chemical JoyKind
-Add integration into Empire faction
-More backgrounds and more reasonable Tribal integration

Graphics Settings isn’t required, but is highly recommended!
Special thanks to Beelzebelt! Most of this mod was built off of his Klickmala Race mod.

Download
Required items:

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Humanoid Alien Races 2.0Steam Workshop
Craftable Pawn FrameworkSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.