Quirks D’Saytch

If you liked this item, please rate it up on Steam Workshop page.

Author: Pepperish

Last revision: 10 Oct, 2017 at 21:31 UTC

File size: 305.15 KB

On Steam Workshop

Description:

My introduction to modding, inspired by Flo the Briaxen’s More Quirks Mod from which I -coughborrowedcough- a couple ideas. I did what I could to make them interesting and balanced, but I do welcome feedback.

Assuming I did it correctly, the Armor and Weapon Tinkerer quirks have been directly modified, which means that any other mods that affect those might conflict. Besides that, this can be installed on an existing save. Removing it afterwards will result in your heroes losing whichever of these quirks they might have gained.

COMPARABLE QUIRKS

Incompatible with their opposites

Effect
Positive effects
Negative effects
Stress while afflicted
Maniacal
-33% Stress if Afflicted
Despairing
+20% Stress if Afflicted
Stress in camp
Restful
+15% Stress Healing Received while Camping
Fidgety
-10% Stress Healing Received while Camping
+10% Stress while Camping
Bonus vs bleeding
Sanguine
+10% DMG and +5 ACC vs Bleeding
Haemophobia
-5% DMG and -10 ACC vs Bleeding
Bonus vs blighted
Toxicomania
+7.5% CRT and +5 ACC vs Blighted
Toxiphobia
-5% CRT and -10 ACC vs Blighted
Bonus vs corpses
Gravedigger
+200% DMG vs Corpse
Necrophobia
-50% DMG and -20 ACC vs Corpse
Bonus vs large
The Bigger They Are
+15% DMG vs size 2 and above
Gigantasophobia
-10 ACC vs size 2 and above
Dodge vs melee
Parrier
+5 DODGE Melee Skills
Blindspotted
-5 DODGE Melee Skills
Dodge vs ranged
Cover-Seeking
+5 DODGE Ranged Skills
Gigantasophobia
-5 DODGE Ranged Skills
Low health dodge
Diehard
+5 DODGE when health is 50%
Hobbled
-5 DODGE when health is 50%
Rank 1 spd
Vanguard
+3 SPD if in position 1
Timid
-3 SPD if not in position 4
Rank 4 acc
Artillerist
+5 ACC if in position 4
Myopic
-8 ACC if not in position 1
Resist (trap)
Aware
+10% Trap Disarm Chance
Careless
-25% Trap Disarm Chance
Resolve xp
Incisive
+20% Resolve XP
Vacuous
-25% Resolve XP
Skill chance (move)
Forceful
+5% Move Skill chance
Languid
-10% Move Skill chance
Starvation damage (no longer obtainable)
Ascetic
-20% HP DMG Inflicted When Starving
Famishing
+10% HP DMG Inflicted When Starving

Independent Positive Quirks

Ambusher +10% Monsters Surprised chance
Bulwark +5% PROT if in position 1
Corpsman +10% Healing Skills in ranks 1 and 2
Finisher +10% DMG vs Stunned
Occluded Intellect +40% Resolve XP if Afflicted (incompatible with Incisive and Vacuous)
Regenerative +10% Heals Received
Stalker +5 ACC vs Marked, +2% CRT vs Marked

Independent Negative Quirks

Extravagant +33% Weapon and Armor Upgrade Cost (incompatible with Weapon and Armour Tinkerer)
Ravenous Eats +100% more food while Camping