Firepower Unit Pack (Glory Mod + Shotgunners)
Hello once again, it’s your favorite talentless hack. Because of some technical limitations with the various Glory Mods, the initial plan of integrating them into Firepower piecemeal until the melee overhaul was completed isn’t going to work.
As of now, I have entered the final stages of creating Firepower Total Combat Overhaul. When I have a day or two to mess with this highly unstable Jenga Tower, I plan to move the shotgunner, gyrocopters, and drakefire pistoliers from there to here for the sake of simplicity. For now, though, it’s not happening anytime soon.
It’s come to my attention that Scenix has produced an updated version of Glory Mod without any additional balance changes or units from outside those mod packs. They can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2356833051
MajorSpankage’s old versions of these mods can be found here: https://steamcommunity.com/id/kaezermusik/myworkshopfiles/?appid=594570
This is a compilation of all five Glory Mods (Old World, Tomb Kings, Skaven, Dark Elves, High Elves) with all of its units rebalanced against Firepower Total Combat Overhaul. This includes, but is not limited to, increased range, damage, explosive potential and/or fire rates for ranged weapons, tweaked damage spreads for all varieties of weapons, moderately to heavily increased HP values for all non-ranged units, rebalanced melee skill (increased in most cases to account for lower base hit chance) for all units.
Current changelist :
- Projectiles brought into line with Firepower Overhaul (both parts). This includes disappearing projectile fixes, increases to range,accuracy, damage, and/or explosive components.
- Changed several units’ projectiles and/or explosions to custom templates for better balancing control.
- Units that were useless or underperforming due to not having enough men in the regiment have had regiment size increased. This includes Orc Ledge Endz (and Ledge Endz bows), Marksdwarfs, Charge Breakers, Elder Warriors, Royal Guards, and elite/monstrous infantry for Bretonnians, Empire, Wood Elves, and Norsca.
- Missile Cavalry ranged damage increased dramatically to justify its existence.
- Cavalry, Infantry, and Monster HP/armor/melee skill values brought into line with Firepower’s values (ongoing).
This is partially savegame compatible. You can add it to ongoing campaigns, but removing it from ongoing campaigns will crash the game in 100% of cases.
This is compatible with basically any mod aside from other versions of Glory mod. Just don’t.
This is specifically balanced against Firepower Total Combat Overhaul. Using this with vanilla or SFO/Radius will likely result in you going "huh, this is OP af, I’d better complain." Stop before you even start.
Do yourself a favor.
https://github.com/Kaedrin/warhammer-mod-manager/releases
I will not support issues caused by CA’s garbage tier mod manager.
Q: Will you make a SFO/Radious/etc. version?
A: No. Do it yourself. I spend too much time working on things I care about. The tools needed to do it yourself are easy as sin to use and all you need to do is balance the mod against whatever you want to balance it against, since I’ve already done all the irritating stuff.
Q: Why do none of the units have descriptions?
A: You see, little Billy, this mod is exceedingly unstable, partly because I compiled it the fast and easy way to save myself 1-2 hours of manually adding tables and copy/pasting rows. It’s on the to-do list, but I’ve got higher priority things to do. You’re not missing much for the units I haven’t fixed the descriptions for.
Q: Why does this crash on start/in battle/when I mouse over a unit card?
A: Unless I literally just put out an update and fethed it up due to sleep deprivation, you broke cardinal rule #1 because you didn’t read the compatibility section. Use Kaedrin’s Mod Manager. It will literally solve 99%+ of issues with crashes/mods not working.
Q: Can I use X in another mod?
A: Knock yourself out. The idea of intellectual monopoly is so 1715 AD. Just be sure to give credit where credit is due, and let me know (if you’d be so kind).
Firepower Total Combat Overhaul: This mod is balanced specifically for use with FTCO. Using one or more of the parts of the mod is also fine, but the balance from this unit pack may be a bit off. Just don’t use FTCO alongside the parts, as they conflict.
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1880896598
Impactful Magic: Magic was already weak as sin in vanilla, it’s even weaker here. This will fix that right up.
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1565337653
Impactful Magic Lite: If Impactful Magic is too strong for you, this will serve as a magic improvement mod with much lower risk and reward.
Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1749949388
I’ve restored and expanded a few other overhauls as well as made a few of my own.
Check them out here: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=594570
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Revisions:
Old revisions of this mod are available below. Click the link to download.