Spawners and Drones

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Author: Alkolyte

Last revision: 12 Jul, 2025 at 20:58 UTC (6)

File size: 5.99 MB

On Steam Workshop

Description:

Adds purchasable spawners to the game that automatically produce security drones for your colony

Recommended for:

  • people who are too attached to their pawns to let anything part of the colony die
  • people who think killboxes are lame and open combat is cool

Assemblers appear on various trader types for expensive premium prices

  • Exotic traders
  • Combat suppliers
  • Pirates

Drone assemblers can also appear as exotic quest rewards

Current variations:

Mechanoids

  • Lancer
  • Scyther
  • Centipede
  • Pikeman

Homers
Small fast drones with explosive charges attached, chases enemies

  • Chaperone

Scouts
Medium sized drones carrying light to medium weapons, lightly armored

  • Scrappie – mid to close range scattergun
  • Pepper – long to mid range autocannon
  • Logger – medium range machine gun
  • Tokamac – mid to long range rifle

Specialists
Medium sized drones carrying weapons designed against certain enemies, medium armored

  • Cinder – sets living enemies on fire, without immediately causing a forest fire
  • Cutram – low damage, high accuracy, firerate, penetration and hit chance

Properties of spawners
AKA, boring technical stuff to explain how rimworld spawners work

Rimworld spawners (from mechanoid clusters) come with a point system that determines the interval it spawns pawns.
Each pawn type has a different amount of points.
The more pawns belonging to a spawner, the slower it will spawn.
When the amount of points belonging to a spawner is slightly over or reaches max it will stop spawning pawns until some die.

ie a Lancer has 150 points and a default spawner has 500 points max, the spawner will produce at maximum 4 Lancers at any given time
* The maximum points can be configured in the settings

Individual spawners have their own individual point system so you can still raise a robot army given enough spawners
* Tynan may have changed how the mech assemblers work now but these ones follow these old rules

Often asked questions

  • Q – Are the drones CE compatible?
    A – Unfortunately, not at the moment
  • Q – Is there a way to control the drones?
    A – They listen to door restrictions, aside from that, they can’t be controlled right now. I hope to add some sort of ability to better control them, someday
  • Q – Can this mod be added midgame?
    A – Yes

Open to suggestions (balancing, ideas, etc)

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