Adeptus Mechanicus Magos Xenobiologis B19
Updated to B19 – Trail Run
V1.0
Small addon for my weapons mod, Adds factions using xenos weapons
Requires new start or Orion’s faction discovery mod to add them to an exsisting map (Thanks to BadNeighbour for testing)
Current
Tau – armour based on Cpt.Ohu’s Tau armour
Ethereal
Firewarrior Shas’la
Firewarrior Shas’ui
Kroot Warrior
Kroothound
Krootox
Knarloc
Eldar – armour based on Baron’s Eldar armour
Farseer
Warlock
Guardian
Fire Support
Necron
Scarab Swarm
Warrior
Destroyer
Lord
Monolith Spawn Incident (Disabled)
Ork
Boy (Shoota, Slugga, Choppa)
Eavy boy
Nob (Shoota, Choppa)
Eavy Nob
Squig
Mechanicus
Tech Priests
Skitarii
Sicarians
load order should be
Astra Militarum Imperial Guard Core Mod
Adeptus Mechanicus: Armoury
Adeptus Mechanicus: Magos Xenobiologis
OR
Adeptus Mechanicus: Armoury Standalone Complex
Adeptus Mechanicus: Magos Xenobiologis
Playable Races: These will overwrite the NPC versions of the factions added by Magos Xenobiologis
These require Humanoid Alien Races 2.0
Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)
Adeptus Mechanicus: Magos Xenobiologis (Playable Tau)
Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar)
you have my full permission to rebalance/patch/translate this mod, just please link back to the original 🙂
CE compatability patch by Sebi
Problems? Questions? Comments? Got something youd like to see added to the mod?
Join us on Discord[discord.gg]
Required items:
Click the title to search on this site.
Adeptus Mechanicus: Armoury B19 — Steam Workshop
Astra Militarum Imperial Guard Core Mod v1.813 — Steam Workshop