Imperial Corvette F3 [no mods/with glitches]

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Author: Tomatsu

Last revision: 6 Mar, 2020 at 15:22 UTC

File size: 1.36 MB

On Steam Workshop

Description:

A 4-person spaceship, build for combat, long travels and self-sustainability. It’s a rebuild of my old Canceled Spaceship project, but 6 times smaller and working!

Click here to see this creation in Moonbo’s latest top of the shop video!

Features
  • Full living area with kitchen, bathroom, bedrooms, grow room, workbench, a boiler compartment, a working engine room with nuclear reactor that distributes power to all thruster groups (each thruster group controls one of the ship’s movements), and a working power distribution box compartment that controls the ship’s lights (divided into 4 sections: front- and upper compartment, left- and right-wing).
  • A magic hover pad that will float you from the ground into the ship and back.
  • VTOL and strafe movability
  • Gyroscopic auto-balancing that is done via solely logic without stabilizer glitches.
  • Floats from the moment it is released from the lift. No landing gear included.
  • 1 Main seat that controls the ship’s movement, the main weapons and the hover pad.
  • 2 Extra co-pilot seats that can rotate the turrets and shoot explosives
  • 3 machine guns, 3 explosives shooters (manually reloadable), 2 movable turrets, 1 bomb drop hole (manually reloadable).
  • 1 Escape seat
  • FPS friendly
Controls

Main seat
WSAD flight steering

  1. Strafe left
  2. Go up
  3. Go down
  4. Strafe right
  5. Machine guns
  6. Explosive shooter
  7. Bomb drop target assist gun
  8. Drop bomb
  9. Open entrance
  10. Close entrance

Co-pilot gunner seats
WSAD turret steering

  1. Shoot with turret
  2. Shoot machinegun
  3. Shoot explosive
Instructions
  • Release the spaceship from the lift (doesn’t matter what height). The hover pad will automatically come down and stop when the ground is within 1 block distance. Press the red button to go up into the spaceship. Enter the main seat and you’re immediately ready to fly away.
  • Whenever the ship is within ground range (41 blocks) its lights will start blinking. This means the spaceship is close enough for the hover pad to reach the ground.
  • In case you’re outside the ship while the entrance is closed, shoot the sensor that is located just a few blocks away from it. The hover pad will then start to come down.
  • Whenever something is within 232 blocks shooting range a red light will turn on visible in first-person view.
Trivia
  • This spaceship uses a stabilised gyroscope and a thruster based correction system.
  • No further suspension glitches or stabilizers have been used.
  • 450 thrusters, 4009 Maintainance ship blocks, 4876 metal blocks, 4309 staircase wedges.
  • This spaceship is 92 blocks long, 61 blocks wide, 21 blocks high.
  • This spaceship’s model is based on a 3D model I downloaded[www.cgtrader.com] and converted into Scrap Mechanic.
  • I have no idea how long I have been actually working on it. I started on 24 November 2019 and have been working on it with intervals.

Sources used for inspiration

Glitch resources

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