Imperial Corvette F3 [no mods/with glitches]
A 4-person spaceship, build for combat, long travels and self-sustainability. It’s a rebuild of my old Canceled Spaceship project, but 6 times smaller and working!
Click here to see this creation in Moonbo’s latest top of the shop video!
Features
- Full living area with kitchen, bathroom, bedrooms, grow room, workbench, a boiler compartment, a working engine room with nuclear reactor that distributes power to all thruster groups (each thruster group controls one of the ship’s movements), and a working power distribution box compartment that controls the ship’s lights (divided into 4 sections: front- and upper compartment, left- and right-wing).
- A magic hover pad that will float you from the ground into the ship and back.
- VTOL and strafe movability
- Gyroscopic auto-balancing that is done via solely logic without stabilizer glitches.
- Floats from the moment it is released from the lift. No landing gear included.
- 1 Main seat that controls the ship’s movement, the main weapons and the hover pad.
- 2 Extra co-pilot seats that can rotate the turrets and shoot explosives
- 3 machine guns, 3 explosives shooters (manually reloadable), 2 movable turrets, 1 bomb drop hole (manually reloadable).
- 1 Escape seat
- FPS friendly
Controls
Main seat
WSAD flight steering
- Strafe left
- Go up
- Go down
- Strafe right
- Machine guns
- Explosive shooter
- Bomb drop target assist gun
- Drop bomb
- Open entrance
- Close entrance
Co-pilot gunner seats
WSAD turret steering
- Shoot with turret
- Shoot machinegun
- Shoot explosive
Instructions
- Release the spaceship from the lift (doesn’t matter what height). The hover pad will automatically come down and stop when the ground is within 1 block distance. Press the red button to go up into the spaceship. Enter the main seat and you’re immediately ready to fly away.
- Whenever the ship is within ground range (41 blocks) its lights will start blinking. This means the spaceship is close enough for the hover pad to reach the ground.
- In case you’re outside the ship while the entrance is closed, shoot the sensor that is located just a few blocks away from it. The hover pad will then start to come down.
- Whenever something is within 232 blocks shooting range a red light will turn on visible in first-person view.
Trivia
- This spaceship uses a stabilised gyroscope and a thruster based correction system.
- No further suspension glitches or stabilizers have been used.
- 450 thrusters, 4009 Maintainance ship blocks, 4876 metal blocks, 4309 staircase wedges.
- This spaceship is 92 blocks long, 61 blocks wide, 21 blocks high.
- This spaceship’s model is based on a 3D model I downloaded[www.cgtrader.com] and converted into Scrap Mechanic.
- I have no idea how long I have been actually working on it. I started on 24 November 2019 and have been working on it with intervals.
Sources used for inspiration
- QSC’s Corsair X15 for the ship’s lights and sounds
- David Baguetta’s Baby duck BBQ for the ship’s kitchen
Glitch resources
- A detailed list of glitches
- Workshop collection of glitch examples
- Get Advanced Blueprint Tools here[discordapp.com]
- Video: How to use Advanced Blueprint Tools part 1 | part 2
- Video: How to put blocks into blocks
- Scrap mechanic discord server[discordapp.com]
Don’t repost without giving credit.