New Colonial Events v0.16.4

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Author: Bob11

Last revision: 14 Apr, 2016 at 16:15 UTC

File size: 57.34 KB

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Description:

Latest Release : v 0.16.4
Compatability : 1.16
Languages : English
Conflicting Mods : None

Description :

N.C.E. is a mod designed to add a number of new events to the Colonisation process. You’ll be provided with the opportunity to adopt a way of dealing with native populations, and that choice will open further opportunities to advance your new colonies.

This mod was primarily designed to work along side the mod Colonialism Advanced, but works fine as a standalone. It is NOT designed with any particular balance in mind, so please bare that in mind if you choose to try it.

If you’ve been using this mod, you might also be interested in my Global Colonial mod.

Features :
  • An event scripted to fire after your first colony is placed anywhere with a native population.
  • A number of events scripted to speed up colonisation, and increase the value of colonies.
  • These events will be linked to your original choice, so think carefully about how you choose to proceed.
  • Events set to fire if a developing colony has military units stationed there.
  • The more units you have guarding your colony while it develops, the faster the events will trigger.
  • A new policy, to aid in the advancement of your colonial empire.
  • A number of new idea groups added, roughly based off Polska’s ideas.
Future Features :

I’ll be adding in a number of new policies for people to play with, mainly linking the new idea groups with each other or other vanilla ones that have a similar focus.If you like this mod, and are willing to add localisations for your own language, please ask.Thank You