Tomb Kings – Extended Roster and Campaign Mechanics – Slave Management Buildings

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Author: Catclops is not a fun guy

Last revision: 27 Oct, 2019 at 00:15 UTC

File size: 46.08 KB

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Description:

Tomb Kings – Extended Roster and Campaign Mechanics added the slave economy to Tomb Kings… and now we have slave management buildings to go along with it! These are flavored versions of the SFO Dark Elf buildings.

This is an experiment on my part and the first db-specific mod I’ve developed, so please contact me if you have any issues. I’m also interested in how you might balance/flavor them differently.

Please note: These buildings are NOT enabled for the AI.

Thanks to Agemouk, the developer of Tomb Kings – Extended Roster and Campaign Mechanics, for such a wonderful mod and base to work from.

Thanks to Venris and co, the developers of SFO, for the idea and resources to create it!

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Tomb Kings: Extended Roster & Campaign MechanicsSteam Workshop