Unofficial DeI 12tpy Recruitment (Realism Version)

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Author: TrippinDaJiv3

Last revision: 15 Feb, 2020 at 05:12 UTC

File size: 768 KB

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Description:

Hello everyone,

Are you using a 12tpy submod with Divide Et Impera? You may want to check this submod out because it extends the recruitment times for all units for both the player and the AI which makes for an even more tactical and realistic campaign experience! You could use this mod for the regular tpy too if you wanted. In essence, this is what the submod does:

Light Units = 1 turn
Medium/Heavy Units = 2 turns
Very Heavy Units = 3 turns
Super Heavy Units = 4 turns
Light Siege = 4 turns
Medium Siege = 8 turns
Heavy Siege = 12 turns
Light Ships = 4 turns
Medium Ships = 8 turns
Heavy Ships = 10 turns
*Levy units take 1 turn and Barbarians take longer to build siege*

Another reason why I made this submod was because I hated how the AI was able to repeatedly field multiple, powerful armies in less time than it took for me to fully replenish just one army. This makes it reduce that likelihood and it also makes you more attentive to how you choose to create your armies. Quickly field cheap, weaker armies to protect garrisons or finish off a routing enemy? Or carefully produce a powerful army that actually requires time and money to make? How could a professional legionnaire be trained in just one month? This submod tries to make such things make more sense.

Balanced for DeI 12tpy with the Realism Submod. Credits go to Dresden, Kam, Scipio and their team for all I did was change the values for some tables they had already made. Thank you guys for making Rome 2 the game it should’ve been!

Future Goals: Perhaps change some recruitment times for each individual unit in regards to how I think it would’ve really taken. I’m open to suggestions and feedback!

**If you’d like to play the Alexander campaign, you must also subscribe to my other submod which is available in my collection.**

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Divide et Impera Part 1Steam Workshop
Official DEI Realism 1.6Steam Workshop