[WOTC] Normalize Loot
Commander, we have a number of autopsies to be completed from the wide variety of forces you have fought in combat.
-Tygan
This mod aims to allow users to engage new modded enemies tactically, while maintaining expected XCOM2 strategic balance.
Users have requested a solution to resource balance associated with using modded enemies. Each modded enemy may drop a different type of autopsy resource or loot, leading to a limited research progression. To address this discrepancy, this mod adjusts the loot tables of these modded enemies to match their base game counterpart’s loot.
For example, the following enemies will all drop a ‘Trooper Corpse’ rather than separate independent corpses for improved consistency. This ‘Trooper Corpse’ will be same as the base game’s ‘Advent Trooper Corpse’ for research and balance purposes.
- Advent Trooper
- Cerberus Trooper
- CAT6 Specialist
- Collector Drone
This will seamlessly integrate into a current or new campaign.
Previously existing loot will not be removed from an existing campaign, but will not appear in enemy drops going forward.
This mod supports modded enemies from the following groups: Cerberus, CAT6, Collectors. Users are welcome to add additional enemies within the configuration file "XCOM_Customize_This_Mod".
Please let me know if you encounter any bugs or discrepancies. I hope you enjoy!
Check out these mods
- Weaponry Collection – Introduces new sets of weapon types to outfit your troops with.
- Classes Collection – Introduces new classes for your troops to train as.
- Enemy Collection – Introduces new enemies to combat against.
- Advent & Alien Overhaul Collection – Replaces Advent and Alien units with new enemy models.

