Mitzruti’s Perk Pack – DLC Extension

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Author: Mitzruti

Last revision: 30 Nov, 2023 at 05:20 UTC (13)

File size: 19.27 MB

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Description:

In order to avoid adding DLCs to the requirements of the main pack, some abilities have been split off into this new shiny extension. Currently it only requires Alien Hunters, but it’s possible it may one day also require Shen’s.

Some features depend on hooks in the main pack.

Initial release to support the RPGO Gria Specializations.

Current Total: 68 Abilities

Blood Cryomancy —- 4 Abilities
Psionic abilities that cost or drain health. typically also apply bitterfrost.

Cryomancy —- 14 Abilities
Psionic abilities that apply or exploit bitterfrost (and don’t qualify as blood or geo abilities)

Cryoshot —- 10 Abilities
For guns. technically a couple of the passives could also be used on melee weapons.

Geomancy —- 15 Abilities
Consists of psionic abilities that vary depending on Biome. (spoilers: tundra biome has bitterfrost) Should work with any form of Psi Amp.

Gremlin —- 5 Abilities
Gremlin, ice, you know the drill.

Jetpack — 2 Abilities
Depends on Iridar’s Jetpack mod to actually do anything, which in turn depends on Alien Hunters.
This pack also includes configuration to allow many shooty abilities from Mitzruti’s Perk Pack to be used during Jet Shot.

Melee —- 10 Abilities
Intended for melee weapons. some could technically also work with guns due to having special animations.

Unspecific —- 5 Abilities
Literaly does not matter what slot they are assigned to.