Toolmetrics Redux (Continued)

Update of Chronometrics,Porter: BrokenValkyries mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1526599749
Excellent guide made by Psyra:
https://steamcommunity.com/sharedfiles/filedetails/?id=2060184114
– Added CE support based on Toolmetric CE Patch by Shadowpaw CE-patches now included in the main CE-mod instead


Work Tools for Pawns
This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip.
ToolMetric is created by Chronometric, definitely, 100%, why would I lie here.
The license asked me to word it that way.
Unofficial v1.4 for Beta 189
I hadn’t found time to fully test it, report any bugs or feature not working.
Compatibility:
Skilled stonecutting must be loaded after this one.
Changes Made:
* Overhaul made to melee definition, due to change introduce to B18.
* Buff to animal related tool, due to the way tame and train chance are actually calculated.
* Brick Saw now affect sculpting.
* Updated definition to 1.0
* Some weight have been changed.
* Trade only tool now shows up in trade. Only bulk trader carry coupon and only exotic trader carry encyclopedia. How To are sold by several trader except tribal.
* Tools kits apparel, free your pawns hand. There are several different tool kits made to tailor to specific jobs.
* Added animal husbandry kit.
* New stats added to tool such as mech dissambly efficiency and mining yield.
Original description
This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip.
Goals:
✔ Offer meaningful choices to the equipment system by giving pawns desirable non-combat options that compete for space and resources with combat options
✔ Provide more meaning to certain pre-existing mechanics, such as equipment racks, smithing, crafting spots and component tables.
✔ Allow for deeper end games with fewer pawns by increasing the ability of specialists pawns with sufficient resources as support.
✔ Makes establishing multiple colonies easier and more viable.
Implementation:
* New weapons category, "Tools", that are equippable by pawns.
* 41 new tools, each of which provides benefits to a specific type of role within the colony, such as tailoring or plant cutting.
* Tools are balanced as melee weapons.
* Tools are tiered by technologies, and available to craft from smithing, tailoring, crafting spots, component benches, or machining tables.
* Raiders will occasionally spawn with tools, especially in low value raids or disorganized raiding parties. The majority of raiders will keep proper weapons.
* Tools are largely makeable from any available stuff, as opposed to specific recipes.
Announcement
Given my current work schedule and lack of motivation I decided I am unable to continue to work on Rimworld mods and will be making an exit in the mod scene indefinetely.
I hereby will be allowing my work to be continued and published by other. I ask only for credit. This will apply to all my current workshop.

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods



