Nakai, Hound of Tlaxtlan

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Author: Anyndel

Last revision: 12 Dec, 2019 at 15:35 UTC

File size: 162.82 KB

On Steam Workshop

Description:

This mod makes it so Nakai vassalises Tlaxtlan from the start of the game and every time he conquers a city, instead of giving it to the Defenders of the Great Plan faction, he gives it to Tlaxtlan, while keeping the bonuses and all campaign effects.

What does this mean? This gets rid of the inactive faction of the Defenders of the Great Plan, thoroughly replacing it by Tlaxtlan which does recruit units and does things on its own. I disliked having a faction that was basically just there to sit on a city and wait with a subpar garrison. It created scenarios like stumbling into Lustria and finding most of the settlements there were Defenders, and once you killed Nakai, the rest was just an easy chore to conquer. Now, even if Nakai dies, the faction left behind is the Tlaxtlan we all know. For the player playing Nakai it should mean a bit less babysitting since this faction can at least take some care of itself.

Tlaxtlan is by nature defensive and not very propense to expanding on its own, and usually doesnt field many armies, making it a great candidate for this mod. The idea was to have a defensive faction rather than a vassal that would conquer the world in the place of the player, but something more active and funner to cultivate and help than Defenders. Tlaxtlan works like a normal faction so it will still have to build buildings before it does armies and so on. The temples required for Nakai’s mechanics will always take one slot in their cities so sometimes it might take the AI a bit longer to get all the buildings needed.
Since the settlements are no longer the main building it used to build, now temples provide the income they did before. Tlaxtlan will also build extra economy buildings, so combining both things, the player should have slightly more economic power than with vanilla Nakai. This also has the side effect that Tlaxtlan gets an income boost so they’ll spawn more armies overall, but it being Tlaxtlan, it hardly becomes a military power either way.
In order to make Tlaxtlan not suffer in rough climates and thus ruining the player’s experience of Mortal Empires, it was given all the climate resiliances Defenders of the Great Plan had.

CONFIRMED BUGS
-Confederating as Nakai might bring about some weird issues.

As always, listening to suggestions on how to improve this mod.

I also made an alternative mod that instead makes the default Defenders of the Great Plan be more active, for those wanting to change the game less: https://steamcommunity.com/sharedfiles/filedetails/?id=1867117258

–If you have any mod ideas for WH2 you can let me know in the comments and I can see wether its doable/have time for it, I enjoy modding and solving stuff–