Longer Battles Mod (revised)

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Author: Volcano

Last revision: 4 Feb, 2022 at 22:22 UTC (2)

File size: 354.3 KB

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Description:

This mod is intended to lengthen battles so that the large battles are not a frantic click-frenzy. This mod makes changes similar to my Longer Battle Mod created for Three Kingdoms, Rome 2, Attila and Shogun 2. It is save game compatible and also works with all expansions.

***The changes are intended to be minimalistic in nature. No unit values are adjusted!***

Tired of having your entire battle line routed before you have a chance to give orders to all your units? Tired of constantly jumping from unit to unit to give orders, making battles feel like they are an exercise to see how fast you can click the mouse? Don’t want a mod that changes much of the original game? Then this mod is for you!

Unique changes:

-Base "to hit" percentages have been carefully adjusted to lengthen battles slightly but significantly, to give you more time to react to the action and observe the carnage. This change increases battle length by 150%, average, and as much as 200%, depending on the variables and the situation.

-Carefully adjusted fatigue levels and thresholds to create a little more realistic situation and to reward the side that intelligently keeps and uses a reserve force.

-Doubled the effectiveness of shields when it comes to blocking missiles.

-Reduced the rate of fire of all non-tower type missile units by 25% (to cut down their "fire hose" effect on the battle, and to keep missile units from being too powerful now that melee combat takes longer).

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Revisions:

Old revisions of this mod are available below. Click the link to download.