[WOTC] Set Item Weight
From the creator of literally no other mods, comes the next big thing to hit the XCOM 2 workshop. The biggest, most convoluted solution to a minor inconvenience that nobody asked for.
SET ITEM WEIGHT
What does this mod do you ask?
- Set weight class to weapons and items. Now your massive cannons are actually heavy!
- See weapon mobility throughout the user interface. No longer is this exclusive to SMGs and other brilliant mods by the community. Now your bullpup can have it too!
- The ReadMe file!
- But that’s not all. This mod also let’s you change the detection range of items. That’s right, a soldier carrying around a giant cannon and grenade launcher is going to be easier to spot. It’s genius I know.
- Configure everything! You can have it all. The money, the sneaks, the… wait what.
- That’s uhm… that’s it. Did I mention the ReadMe file?
Everything, yes everything!
You can use it at the start of a campaign, during a campaign, hell, you can even enable it mid shower. You can also remove it whenever you want if you don’t want to make your dreams come true.
See the ReadMe or the Discussion tab about potential edge cases where you get unwanted overlapping with other mods (rare).
None.
I opted to enable a few changes that you can easily disable and/or change in the config. They are:
- Cannons: -2 mobility, 20% easier to spot
- Snipers and grenade launchers: -1 mobility, 10% easier to spot.
- Bullpups: +1 mobility, 10% harder to spot.
- Templar shard gauntlets: +2 mobility, 20% harder to spot.
- TLE assault rifles: -1 mobility, 10% easier to spot (does not affect normal assault rifles).
To configure the mod go to:
For a list of template names see this discussion on Musashi’s Configure Upgrade Slots mod.
Make sure to keep a backup!
Will you make this mod for vanilla XCOM 2?
Nope.
Will this work wi-
Yes. You can apply this to individual items (including from mods) or entire weapon/item categories.
Why did you do this?
I did it for me.
To get the most out of this magnificent mod, here’s a short list of mods that I think work well together. I will explain why in the ReadMe file and in the Discussion tab.
Iridar and Pavonis Interactive
I learned how to make this mod by going through Weapon Skin Replacer and the SMG mod, sometimes using their code directly.
That’s it. Hope you enjoy the mod.
