Avatar Facility Re-Curve [WOTC]

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Author: Alex Nares

Last revision: 27 May, 2020 at 22:42 UTC

File size: 101.38 KB

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Description:
Avatar Facilities will appear at a slower rate during early-game, and more frequently in late-game.

I have found that Avatar Progress usually builds up too quickly in the early-game when you don’t have the means to expand very much, but then once you get it under control during the mid and late-game, it will never build up again. Especially since you have the Covert Actions that reduce progress by 2 blocks, Advent doesn’t stand a chance.

Previous Avatar Facilities would pop up using this table:
Month 0 = Builds between 40-44 days (average of 42 days)
Month 1 = Builds between 27-29 days (average of 28 days)
Month 2 = Builds between 27-29 days (average of 28 days)
Month 3+ = Builds between 27-29 days (average of 28 days)

This mod adjusts the build rates so that facilities will be slower during the early-game, but faster during the late game. Also, for variety, build-time ranges have been expanded so that you never know when a facility will just randomly pop up:
Month 0 = Builds between 21-63 days (average of 42 days)
Month 1 = Builds between 18-52 days (average of 35 days)
Month 2 = Builds between 14-42 days (average of 28 days)
Month 3+ = Builds between 11-31 days (average of 21 days)

Also this mod will expand the possible range at which Avatar Facilities can appear, relative to your unlocked continents (aka MaxLinkDistance — the number of unexplored continents that you must make contact with before the facility will be within reach). Advent deliberately puts facilities out of reach so that you are forced to make contact with other regions before you can destroy them. Previously the game would always put facilities exactly 2 regions away (on Rookie and Veteran). On Commander/Legend, this range was about 1-2 to 6.

This mod makes it so that facilities can appear anywhere from 0 to 4 regions away (Rookie/Veteran) — or 0 to 6 regions away on Commander/Legend. Because the frequency of facilities is slightly increased, I have made it so that generally facilities will appear in a nearby region in early-game, but as the months go on, it will be possible for facilities to be built further away (but they could still appear close-by too) — but by then, XCOM should be pretty well established and shouldn’t be too hard to cover more ground.